ArticleScientific reports2021
Development of an affective database made of interactive virtual environments.
Article in Scientific reports, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.
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Who cites it
5 citing papers in PubMed.
- Affective Response Dataset for Virtual Workspaces: Based on Color Stimuli and Multimodal Physiological Signals.Sensors (Basel, Switzerland) · 2025Article
- The effect of apparent Police power at demonstrations against right-wing populism on Protestors' resistance using a virtual reality experiment.The British journal of social psychology · 2025Article
- IAVRS-International Affective Virtual Reality System: Psychometric Assessment of 360° Images by Using Psychophysiological Data.Sensors (Basel, Switzerland) · 2024Article
- Nature in the Heart and Mind of the Beholder: Psycho-Emotional and EEG Differences in Perception of Virtual Nature Due to Gender.Vision (Basel, Switzerland) · 2023Article
- A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL).PloS one · 2023Article
Corrections and comments
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Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective databases available as it happens for pictures, videos, and sounds. In this paper, we describe the validation of ten affective interactive Virtual Environments (VEs) designed to be used in Virtual Reality. These environments are related to five emotions. The testing phase included using two different experimental setups to deliver the overall experience. The setup did not include any immersive VR technology, because of the ongoing COVID-19 pandemic, but the VEs were designed to run on stereoscopic visual displays. We collected measures related to the participants' emotional experience based on six discrete emotional categories plus neutrality and we included an assessment of the sense of presence related to the different experiences. The results showed how the scenarios can be differentiated according to the emotion aroused. Finally, the comparison between the two experimental setups demonstrated high reliability of the experience and strong adaptability of the scenarios to different contexts of use.
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Registered trials
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