Evidence map›Paper›PMID 34904954›Full record

ArticleJMIR serious games2021

Team Building Through Team Video Games: Randomized Controlled Trial.

Mark J Keith, Douglas L Dean, James Gaskin, Greg Anderson

Abstract read
In one paragraph

Article in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Mark J Keith *Information Systems Department, Marriott School of Business, Brigham Young University, Provo, UT, United States.ORCID https://orcid.org/0000-0002-2588-8590
Douglas L Dean *Information Systems Department, Marriott School of Business, Brigham Young University, Provo, UT, United States.ORCID https://orcid.org/0000-0002-7145-315X
James Gaskin *Information Systems Department, Marriott School of Business, Brigham Young University, Provo, UT, United States.ORCID https://orcid.org/0000-0002-2812-2419
Greg Anderson *Information Systems Department, Marriott School of Business, Brigham Young University, Provo, UT, United States.ORCID https://orcid.org/0000-0002-8290-8957

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundOrganizations of all types require the use of teams. Poor team member engagement costs billions of US dollars annually.

objectiveThis study aimed to explain how team building can be accomplished with team video gaming based on a team cohesion model enhanced by team flow theory.

methodsIn this controlled experiment, teams were randomly assigned to a team video gaming treatment or a control treatment. Team productivity was measured during both pretreatment and posttreatment team tasks. After the pretest, teams who were involved in the team video gaming treatment competed against other teams by playing the Halo or Rock Band video game for 45 minutes. After the pretest, teams in the control treatment worked alone for 45 minutes. Then, all teams completed the posttest team activity. This same experimental protocol was conducted on 2 different team tasks.

resultsFor both tasks, teams in the team video gaming treatment increased their productivity significantly more (F

conclusionsThe focused immersion caused by team video gaming increased team performance while the enjoyment component of flow decreased team performance on the posttest. Both flow and team cohesion contributed to team performance, with flow contributing more than cohesion. Team video gaming did not increase team cohesion, so team video gaming effects are independent of cohesion. Team video gaming is a valid practical method for developing and improving newly formed teams.

Indexed as

cohesionflowframeworkgamificationperformanceteamteam buildingteam cohesionteam video gamingteamworktheoryvideo games

Identifiers

PMID34904954
PMCPMC8715357

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.