Evidence map›Paper›PMID 34887619›Full record

ArticleTelematics and informatics2021

Virtual reality adoption during the COVID-19 pandemic: A uses and gratifications perspective.

Christopher Ball, Kuo-Ting Huang, Jess Francis

Abstract read
In one paragraph

Article in Telematics and informatics, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers.

0numbers the graph read from it
0cells of the map it votes in
24citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

24 citing papers in PubMed.

  1. Trial
  2. Article
  3. Article
  4. Article
  5. The application of metaverse in mental health.Frontiers in public health · 2025
    Review
  6. Article
  7. Article
  8. Article
  9. Article
  10. Article
  11. Article
  12. Article
  13. Article
  14. Article
  15. Virtual reality and augmented reality in radiation oncology education - A review and expert commentary.Technical innovations & patient support in radiation oncology · 2022
    Article
  16. Review
  17. Article
  18. Review
  19. Article
  20. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Christopher BallDepartment of Journalism and Institute of Communications Research, University of Illinois at Urbana-Champaign, 810 S. Wright St., Urbana, IL 61801, United States.
Kuo-Ting HuangDepartment of Information Culture and Data Stewardship, University of Pittsburgh, 135 N Bellefield Ave., Pittsburgh, PA 15260, United States.
Jess FrancisInstitute for Social Research, University of Michigan, 426 Thompson St., Ann Arbor, MI 48106, United States.

Funding

Racial/Ethnic Disparities in ADRD Risk: The Impact of Social Relations - Diversity SupplementR01AG067506 · NIA · UNIVERSITY OF MICHIGAN AT ANN ARBOR · PI ANTONUCCI, TONI CLAUDETTE · 2020 to 2024
$9.6M
NIA NIH HHS R01 AG067506
6 · The paper itself

Abstract

The coronavirus disease 2019 (COVID-19) pandemic has impacted all aspects of people's lives, including how we work, play, learn, exercise, and socialize. Virtual reality (VR) technology has the potential to mitigate many of the challenges brought about by the pandemic, which has spurred increased adoption. However, relatively low adoption overall and limited software still restrict the power of VR to address COVID-19 difficulties effectively. This study examines how the perceived impacts of COVID-19 might lead to different VR uses and gratifications and device ownership / variability. Furthermore, we investigate the importance of social interactivity within VR for increasing adoption intentions. We surveyed 298 Amazon Mechanical Turk users during the Fall of 2020. Results indicate that the pandemic's perceived impacts influenced the likelihood of acquiring VR for education, tourism, and work. For VR ownership and variability, those who purchased VR during the pandemic were more likely to report buying it for work. Those with access to high-end VR hardware were more likely to report a broader range of uses, including socializing, health, and telemedicine. Validating the importance of various applications during the pandemic, we found that the desire for social interactivity mediates the impacts of COVID-19 on future adoption intentions. Theoretically, we propose several gratifications sought via the use of VR during the pandemic. Practically, we discuss recommendations for future VR research, marketing, and software design.

Indexed as

COVID-19PandemicUses and gratifications theoryVirtual realityVR

Identifiers

PMID34887619
PMCPMC8520656

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.