Evidence map›Paper›PMID 34870604›Full record

ArticleJMIR serious games2021

Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study.

Michael C Robertson, Tom Baranowski, Debbe Thompson, Karen M Basen-Engquist, Maria Chang Swartz, Elizabeth J Lyons

Abstract read
In one paragraph

Article in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Article
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Michael C RobertsonDepartment of Nutrition, Metabolism & Rehabilitation Sciences, University of Texas Medical Branch at Galveston, Galveston, TX, United States.ORCID https://orcid.org/0000-0002-2240-014X
Tom BaranowskiU.S. Department of Agriculture/Agricultural Research Service Children's Nutrition Research Center, Baylor College of Medicine, Houston, TX, United States.ORCID https://orcid.org/0000-0002-0653-2222
Debbe ThompsonU.S. Department of Agriculture/Agricultural Research Service Children's Nutrition Research Center, Baylor College of Medicine, Houston, TX, United States.ORCID https://orcid.org/0000-0002-5491-8816
Karen M Basen-EngquistDepartment of Behavioral Science, University of Texas MD Anderson Cancer Center, Houston, TX, United States.ORCID https://orcid.org/0000-0001-7299-0646
Maria Chang SwartzDepartment of Pediatrics-Research, University of Texas MD Anderson Cancer Center, Houston, TX, United States.ORCID https://orcid.org/0000-0002-4069-3089
Elizabeth J LyonsDepartment of Nutrition, Metabolism & Rehabilitation Sciences, University of Texas Medical Branch at Galveston, Galveston, TX, United States.ORCID https://orcid.org/0000-0003-1695-2236

Funding

UTMB Clinical and Translational Science AwardUL1TR001439 · NCATS · UNIVERSITY OF TEXAS MED BR GALVESTON · PI URBAN, RANDALL J · 2015 to 2024
$40.0M
UTMB OAIC Research Education Component (REC)P30AG024832 · NIA · UNIVERSITY OF TEXAS MEDICAL BR GALVESTON · PI JAMES S. GOODWIN, MD, MELISSA M. MORROW · 2005 to 2026
$26.7M
A social media game to increase physical activity among older adult womenR01AG064092 · NIA · UNIVERSITY OF TEXAS MED BR GALVESTON · PI LYONS, ELIZABETH J. · 2019 to 2023
$1.8M
Narrative visualization for breast cancer survivors' physical activityR21CA218543 · NCI · UNIVERSITY OF TEXAS MED BR GALVESTON · PI LYONS, ELIZABETH J. · 2018 to 2019
$386k
NCATS NIH HHS UL1 TR001439NCI NIH HHS R21 CA218543NIA NIH HHS P30 AG024832NIA NIH HHS R01 AG064092
6 · The paper itself

Abstract

backgroundGames for health are a promising approach to health promotion. Their success depends on achieving both experiential (game) and instrumental (health) objectives. There is little to guide game for health (G4H) designers in integrating the science of behavior change with the art of game design.

objectiveThe aim of this study is to extend the Behaviour Change Wheel program planning model to develop Challenges for Healthy Aging: Leveraging Limits for Engaging Networked Game-Based Exercise (CHALLENGE), a G4H centered on increasing physical activity in insufficiently active older women.

methodsWe present and apply the G4H Mechanics, Experiences, and Change (MECHA) process, which supplements the Behaviour Change Wheel program planning model. The additional steps are centered on identifying target G4H player experiences and corresponding game mechanics to help game designers integrate design elements and G4H objectives into behavioral interventions.

resultsWe identified a target behavior of increasing moderate-intensity walking among insufficiently active older women and key psychosocial determinants of this behavior from self-determination theory (eg, autonomy). We used MECHA to map these constructs to intervention functions (eg, persuasion) and G4H target player experiences (eg, captivation). Next, we identified behavior change techniques (eg, framing or reframing) and specific game mechanics (eg, transforming) to help realize intervention functions and elicit targeted player experiences.

conclusionsMECHA can help researchers map specific linkages between distal intervention objectives and more proximal game design mechanics in games for health. This can facilitate G4H program planning, evaluation, and clearer scientific communication.

Indexed as

behavioral interventionsbehavior and behavior mechanismsbehavior changeeHealthgamificationinterventionmobile phoneolder adultsolder womenphysical activitypsychological theoryserious gamesvideo games

Identifiers

PMID34870604
PMCPMC8686484

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.