ReviewFrontiers in public health2021
Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus.
Review in Frontiers in public health, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
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Who cites it
6 citing papers in PubMed.
- Understanding of Health literacy among Healthcare students in Saudi Arabia: a cross-sectional study.BMC medical education · 2024Article
- Health literacy of students in Germany - Results of the HBSC study 2022.Journal of health monitoring · 2024Article
- [Navigational health literacy of the population in Germany].Gesundheitswesen (Bundesverband der Arzte des Offentlichen Gesundheitsdienstes (Germany)) · 2024Article
- Coronavirus-related health literacy levels among school administrators and influencing factors.Health promotion international · 2023Article
- The untapped potential of Games for Health in times of crises. A critical reflection.Frontiers in public health · 2023Article
- [School health promotion in pandemic times. Results of the COVID-HL school principal study].Bundesgesundheitsblatt, Gesundheitsforschung, Gesundheitsschutz · 2022Article
Corrections and comments
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Authors and funding
5 authors.
Funding
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Abstract
Emerging empirical evidence indicates a limited health literacy for a substantial proportion of children and adolescents. Although it is generally agreed upon promoting health literacy as early as possible in the lifespan, there is a lack of interventions addressing children and adolescents and their primary living environments. This article describes the development of Nebolus, a game-based intervention aiming to promote navigation health literacy at the intersection of schools and communities. Its intervention foundation lies in a socio-ecological understanding of health as well as in the Entertainment Education approach. Following an extensive literature search on health-related location-based games, a co-creation process was initiated that involved adolescents, community stakeholders, and design/IT professionals in all phases of the intervention development. The final Nebolus intervention includes three core activities: (1) a Nebolus rally app for adolescents aged 12 to 16 years, (2) an online planning tool allowing local health service providers/professionals to set up own Nebolus rallies, and (3) accompanying teaching material on health literacy in the school setting to be used before and after the Nebolus rallies. This article provides an overview of the intervention layout and discusses strengths and challenges of its development and implementation.
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