Evidence map›Paper›PMID 34858261›Full record

ArticleFrontiers in psychology2021

Social Support, Self-Regulation, and Psychological Skill Use in E-Athletes.

Michael G Trotter, Tristan J Coulter, Paul A Davis, Dylan R Poulus, Remco Polman

Open access · goldAbstract read
In one paragraph

Article in Frontiers in psychology, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed
17.8field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed, 74 citations in OpenAlex.

  1. Trial
  2. Review
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  5. Article
  6. Article
  7. Article
  8. Article
  9. Gaming Disorder: The role of a gamers flow profile.Addictive behaviors reports · 2024
    Article
  10. Article
  11. Promoting mental health in esports.Frontiers in psychology · 2024
    Article
  12. Article
  13. Article
  14. Terminology matters: defining the esports athlete.Frontiers in sports and active living · 2023
    Article
  15. Esports Players Are Less Extroverted and Conscientious than Athletes.Cyberpsychology, behavior and social networking · 2023
    Article
  16. Article
  17. Article
  18. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 3 institutions in 2 countries.

Michael G TrotterFaculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, Brisbane, QLD, Australia.
Tristan J CoulterFaculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, Brisbane, QLD, Australia.
Paul A DavisDepartment of Psychology, Umeå University, Umeå, Sweden.
Dylan R PoulusSchool of Health and Human Sciences, Southern Cross University, Bilinga, QLD, Australia.
Remco PolmanFaculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, Brisbane, QLD, Australia.
Queensland University of Technology · AUSouthern Cross University · AUUmeå University · SE

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The aims of the present study were twofold. First, to investigate self-reported social support, self-regulation, and psychological skill use in esports athletes (e-athletes) compared to traditional athletes. Second, to determine if self-reported social support, self-regulation, and psychological skill use influenced e-athlete in-game rank. An online survey was used to collect data from an international sample of e-athletes (

Indexed as

competitive video gamescyber sporte-athleteesportspsychological skillsself-regulationsocial supportvideo game

Identifiers

PMID34858261
PMCPMC8632024
OpenAlexW3209818008

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.