Evidence map›Paper›PMID 34851298›Full record

ArticleJMIR serious games2021

Relationship Between Illness Representations and Symptoms of Internet Gaming Disorder Among Young People: Cross-Lagged Model.

Xue Yang, Kei Man Wong, Rui She, Chengjia Zhao, Nani Ding, Huihui Xu, Xiaolian Tu, Xinyi Lai, Guohua Zhang

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
1.5field-weighted citation impact, top 12% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 10 citations in OpenAlex.

  1. Article
  2. Article
  3. Review
  4. Article
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 2 institutions in 2 countries.

Xue YangJC School of Public Health and Primary Care, Faculty of Medicine, The Chinese University of Hong Kong, Hong Kong, China (Hong Kong).ORCID https://orcid.org/0000-0001-7892-2994
Kei Man WongJC School of Public Health and Primary Care, Faculty of Medicine, The Chinese University of Hong Kong, Hong Kong, China (Hong Kong).ORCID https://orcid.org/0000-0003-1958-5187
Rui SheJC School of Public Health and Primary Care, Faculty of Medicine, The Chinese University of Hong Kong, Hong Kong, China (Hong Kong).ORCID https://orcid.org/0000-0002-8948-2792
Chengjia ZhaoDepartment of Psychology, School of Mental Health, Wenzhou Medical University, Wenzhou, China.ORCID https://orcid.org/0000-0002-3316-8833
Nani DingSchool of Public Health and Management, Wenzhou Medical University, Wenzhou, China.ORCID https://orcid.org/0000-0003-1713-4091
Huihui XuDepartment of Psychology, School of Mental Health, Wenzhou Medical University, Wenzhou, China.ORCID https://orcid.org/0000-0002-0376-2444
Xiaolian TuRenji College, Wenzhou Medical University, Wenzhou, China.ORCID https://orcid.org/0000-0002-7955-4262
Xinyi LaiDepartment of Psychology, School of Mental Health, Wenzhou Medical University, Wenzhou, China.ORCID https://orcid.org/0000-0002-1682-4966
Guohua ZhangThe Affiliated Kangning Hospital, Wenzhou Medical University, Wenzhou, China.ORCID https://orcid.org/0000-0003-2743-3167
Wenzhou Medical University · CNChinese University of Hong Kong · HK

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe common-sense model of illness suggests that mental representations of health threats may affect one's behavioral reactions to them and health status. Internet gaming disorder is a newly defined mental disorder. Illness representations of internet gaming disorder may affect one's risk of internet gaming disorder. In turn, symptoms of internet gaming disorder may affect one's perceptions of the disorder.

objectiveThis study aimed to investigate the relationships between illness representations and symptoms of internet gaming disorder in college students.

methodsA 1-year longitudinal study was conducted with a convenience sample of Chinese college students (n=591; 342/591, 57.9% female).

resultsOf the participants, 10.1% (60/591) and 9.1% (54/591) were classified as having probable internet gaming disorder at baseline (T1) and follow-up (T2), respectively. The correlations between some dimensions of illness representations regarding internet gaming disorder (ie, consequence, timeline, personal control, treatment control, and concern) at T1 and symptoms of internet gaming disorder at T2 and between symptoms of internet gaming disorder at T1 and the dimensions of illness representations at T2 (ie, consequence, timeline, personal control, and emotional response) were statistically significant. The cross-lagged model fit the data well ((χ

conclusionsIndividuals with more severe symptoms of internet gaming disorder had more pessimistic perceptions about the disorder. Such cognitive perceptions may affect one's emotional and behavioral reactions towards the disorder (eg, greater levels of depression and low self-control intention) and should be modified by educational programs and psychological interventions.

Indexed as

cross-lagged modelillness representationsinternet gaming disorderyouth

Identifiers

PMID34851298
PMCPMC8672285
OpenAlexW3215574540

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.