ArticleEntropy (Basel, Switzerland)2021
An Improved Approach towards Multi-Agent Pursuit-Evasion Game Decision-Making Using Deep Reinforcement Learning.
Article in Entropy (Basel, Switzerland), 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.
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Who cites it
5 citing papers in PubMed.
- HH-MAPPO: A Hierarchical Reinforcement Learning Framework for Dynamic-Scale Target-Attacker-Defender Games.Entropy (Basel, Switzerland) · 2026Article
- An Ecological and Neural Argument for Developing Pursuit-Based Cognitive Enrichment for Sea Lions in Human Care.Animals : an open access journal from MDPI · 2024Article
- Intelligent maneuver strategy for hypersonic vehicles in three-player pursuit-evasion games via deep reinforcement learning.Frontiers in neuroscience · 2024Article
- A Word-Granular Adversarial Attacks Framework for Causal Event Extraction.Entropy (Basel, Switzerland) · 2022Article
- Pursuit and Evasion Strategy of a Differential Game Based on Deep Reinforcement Learning.Frontiers in bioengineering and biotechnology · 2022Article
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Authors and funding
6 authors.
Funding
Abstract
A pursuit-evasion game is a classical maneuver confrontation problem in the multi-agent systems (MASs) domain. An online decision technique based on deep reinforcement learning (DRL) was developed in this paper to address the problem of environment sensing and decision-making in pursuit-evasion games. A control-oriented framework developed from the DRL-based multi-agent deep deterministic policy gradient (MADDPG) algorithm was built to implement multi-agent cooperative decision-making to overcome the limitation of the tedious state variables required for the traditionally complicated modeling process. To address the effects of errors between a model and a real scenario, this paper introduces adversarial disturbances. It also proposes a novel adversarial attack trick and adversarial learning MADDPG (A2-MADDPG) algorithm. By introducing an adversarial attack trick for the agents themselves, uncertainties of the real world are modeled, thereby optimizing robust training. During the training process, adversarial learning was incorporated into our algorithm to preprocess the actions of multiple agents, which enabled them to properly respond to uncertain dynamic changes in MASs. Experimental results verified that the proposed approach provides superior performance and effectiveness for pursuers and evaders, and both can learn the corresponding confrontational strategy during training.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.