Evidence map›Paper›PMID 34828131›Full record

ArticleEntropy (Basel, Switzerland)2021

An Improved Approach towards Multi-Agent Pursuit-Evasion Game Decision-Making Using Deep Reinforcement Learning.

Kaifang Wan, Dingwei Wu, Yiwei Zhai, Bo Li, Xiaoguang Gao, Zijian Hu

Abstract read
In one paragraph

Article in Entropy (Basel, Switzerland), 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Kaifang WanSchool of Electronics and Information, Northwestern Polytechnical University, Xi'an 710072, China.ORCID 0000-0002-1359-7112
Dingwei WuSchool of Electronics and Information, Northwestern Polytechnical University, Xi'an 710072, China.ORCID 0000-0001-6763-4372
Yiwei ZhaiSchool of Electronics and Information, Northwestern Polytechnical University, Xi'an 710072, China.
Bo LiSchool of Electronics and Information, Northwestern Polytechnical University, Xi'an 710072, China.ORCID 0000-0002-1415-4444
Xiaoguang GaoSchool of Electronics and Information, Northwestern Polytechnical University, Xi'an 710072, China.
Zijian HuSchool of Electronics and Information, Northwestern Polytechnical University, Xi'an 710072, China.ORCID 0000-0001-8167-8566

Funding

National Natural Science Foundation of China 62003267Natural Science Foundation of Shaanxi Province 2020JQ-220Open Project of Science and Technology on Electronic Information Control Laboratory JS20201100339
6 · The paper itself

Abstract

A pursuit-evasion game is a classical maneuver confrontation problem in the multi-agent systems (MASs) domain. An online decision technique based on deep reinforcement learning (DRL) was developed in this paper to address the problem of environment sensing and decision-making in pursuit-evasion games. A control-oriented framework developed from the DRL-based multi-agent deep deterministic policy gradient (MADDPG) algorithm was built to implement multi-agent cooperative decision-making to overcome the limitation of the tedious state variables required for the traditionally complicated modeling process. To address the effects of errors between a model and a real scenario, this paper introduces adversarial disturbances. It also proposes a novel adversarial attack trick and adversarial learning MADDPG (A2-MADDPG) algorithm. By introducing an adversarial attack trick for the agents themselves, uncertainties of the real world are modeled, thereby optimizing robust training. During the training process, adversarial learning was incorporated into our algorithm to preprocess the actions of multiple agents, which enabled them to properly respond to uncertain dynamic changes in MASs. Experimental results verified that the proposed approach provides superior performance and effectiveness for pursuers and evaders, and both can learn the corresponding confrontational strategy during training.

Indexed as

adversarial learningdecision-makingdeep reinforcement learningMADDPGmulti-agentpursuit–evasion

Identifiers

PMID34828131
PMCPMC8625563

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.