Evidence map›Paper›PMID 34822341›Full record

ReviewJMIR serious games2021

Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review.

Euisung Kim, Jieun Han, Hojin Choi, Yannick Prié, Toinon Vigier, Samuel Bulteau, Gyu Hyun Kwon

Abstract readReview
In one paragraph

Review in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 1 synthesis or guideline pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Euisung KimGraduate School of Technology and Innovation Management, Hanyang University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0002-9605-4948
Jieun HanGraduate School of Technology and Innovation Management, Hanyang University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0001-5712-9145
Hojin ChoiDepartment of Neurology, College of Medicine, Hanyang University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0002-9637-4423
Yannick PriéLaboratory of Digital Science of Nantes (LS2N), CNRS UMR6004, Nantes Université, Nantes, France.ORCID https://orcid.org/0000-0002-7068-0836
Toinon VigierLaboratory of Digital Science of Nantes (LS2N), CNRS UMR6004, Nantes Université, Nantes, France.ORCID https://orcid.org/0000-0002-3193-4020
Samuel BulteauCHU Nantes, Psychiatry Department, Nantes, France.ORCID https://orcid.org/0000-0003-4855-2173
Gyu Hyun KwonGraduate School of Technology and Innovation Management, Hanyang University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0003-1623-4867

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundIn neuropsychology, fully immersive virtual reality (VR) has been spotlighted as a promising tool. It is considered that VR not only overcomes the existing limitation of neuropsychological tests but is also appropriate for treating executive functions (EFs) within activities of daily living (ADL) due to its high ecological validity. While fully immersive VR offers new possibilities of neuropsychological tests, there are few studies that overview the intellectual landscape and academic trends in the research related to mainly targeted EFs with fully immersive VR.

objectiveThe objective of this study is to get an overview of the research trends that use VR in neuropsychological tests and to analyze the research trends using fully immersive VR neuropsychological tests with experimental articles.

methodsThis review was carried out according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. Articles were searched in three web databases using keywords related to VR, EFs, and cognitive abilities. The study was conducted in two steps, keyword analysis and in-depth systematic review. In the web database search from 2000 to 2019, 1167 articles were initially collected, of which 234 articles in the eligibility phase were used to conduct keyword analysis and a total of 47 articles were included for systematic review.

resultsIn keyword analysis, the number of articles focused on dementia including the keywords "MCI," "SCD," and "dementia" were highlighted over the period, rather than other symptoms. In addition, we identified that the use of behavioral and physiological data in virtual environments (VEs) has dramatically increased in recent studies. In the systematic review, we focused on the purpose of study, assessment, treatment, and validation of usability and structure. We found that treatment studies and uncategorized studies including presence and cybersickness issues have emerged in the recent period. In addition, the target symptoms and range of participants were diversified.

conclusionsThere has been a continuously increasing interest in dealing with neuropsychology by using fully immersive VR. Target cognitive abilities have been diversified, as well as target symptoms. Moreover, the concept of embodied cognition was transplanted in this research area.

Indexed as

academic trendsbrain disordercognitioncognitive abilitydigital healthexecutive functionimmersiveneurologyneuropsychological testvirtual reality

Identifiers

PMID34822341
PMCPMC8663439

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.