ArticleSN computer science2022
Colour Calibration of a Head Mounted Display for Colour Vision Research Using Virtual Reality.
Article in SN computer science, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers.
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Who cites it
15 citing papers in PubMed.
- Color discrimination in action: High-throughput measurement in immersive VR.Journal of vision · 2026Article
- Athletes are better at peripheral colour detection.Perception · 2026Article
- Swiping colors in virtual reality: How stable are color category borders?Journal of vision · 2026Article
- A model of the Unity High-Definition Render Pipeline, with applications to flat-panel and head-mounted display characterization.Journal of vision · 2026Article
- A Data-Driven Approach for Comparing Gaze Allocation Across Conditions.Journal of eye movement research · 2026Article
- Human-aligned evaluation of a pixel-wise DNN color constancy model.Frontiers in human neuroscience · 2026Article
- VR HMD color calibration and accurate control of emitted light using Three.js.Journal of vision · 2025Article
- Measurements of chromatic adaptation and luminous efficiency while wearing colored filters.Journal of vision · 2024Article
- Perceptual task drives later fixations and long latency saccades, while early fixations and short latency saccades are more automatic.Perception · 2024Article
- Color constancy mechanisms in virtual reality environments.Journal of vision · 2024Article
- Color constancy in real-world settings.Journal of vision · 2024Article
- The Reality of a Head-Mounted Display (HMD) Environment Tested via Lightness Perception.Journal of imaging · 2024Article
- Calibration of head mounted displays for vision research with virtual reality.Journal of vision · 2023Article
- Effect of material properties on emotion: a virtual reality study.Frontiers in human neuroscience · 2023Article
- Luminance calibration of virtual reality displays in Unity.Journal of vision · 2022Article
Corrections and comments
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Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Virtual reality (VR) technology offers vision researchers the opportunity to conduct immersive studies in simulated real-world scenes. However, an accurate colour calibration of the VR head mounted display (HMD), both in terms of luminance and chromaticity, is required to precisely control the presented stimuli. Such a calibration presents significant new challenges, for example, due to the large field of view of the HMD, or the software implementation used for scene rendering, which might alter the colour appearance of objects. Here, we propose a framework for calibrating an HMD using an imaging colorimeter, the I29 (Radiant Vision Systems, Redmond, WA, USA). We examine two scenarios, both with and without using a rendering software for visualisation. In addition, we present a colour constancy experiment design for VR through a gaming engine software, Unreal Engine 4. The colours of the objects of study are chosen according to the previously defined calibration. Results show a high-colour constancy performance among participants, in agreement with recent studies performed on real-world scenarios. Our studies show that our methodology allows us to control and measure the colours presented in the HMD, effectively enabling the use of VR technology for colour vision research.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.