ArticleSensors (Basel, Switzerland)2021
A High-Density EEG Study Investigating VR Film Editing and Cognitive Event Segmentation Theory.
Article in Sensors (Basel, Switzerland), 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
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Who cites it
8 citing papers in PubMed.
- The (In)effectiveness of Attention Guidance Methods for Enhancing Brand Memory in 360° Video.Sensors (Basel, Switzerland) · 2022Trial
- A Comparative Study on the Temporal Effects of 2D and VR Emotional Arousal.Sensors (Basel, Switzerland) · 2022Trial
- Rethinking Naturalistic Movie Neuroimaging Through Film Form.Behavioral sciences (Basel, Switzerland) · 2026Review
- Toward Smart VR Education in Media Production: Integrating AI into Human-Centered and Interactive Learning Systems.Biomimetics (Basel, Switzerland) · 2026Review
- The neural impact of editing on viewer narrative cognition in virtual reality films: eye-tracking insights into neural mechanisms.Frontiers in psychology · 2025Article
- Impact of visual distractors in virtual reality environments on sustained attention behavioral performance and EEG characteristics.Frontiers in human neuroscience · 2025Article
- Vocal tasks-based EEG and speech signal analysis in children with neurodevelopmental disorders: a multimodal investigation.Cognitive neurodynamics · 2024Article
- A High-Density EEG Study Investigating the Neural Correlates of Continuity Editing Theory in VR Films.Sensors (Basel, Switzerland) · 2023Article
Corrections and comments
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Authors and funding
5 authors.
Funding
Abstract
This paper introduces a cognitive psychological experiment that was conducted to analyze how traditional film editing methods and the application of cognitive event segmentation theory perform in virtual reality (VR). Thirty volunteers were recruited and asked to watch a series of short VR videos designed in three dimensions: time, action (characters), and space. Electroencephalograms (EEG) were recorded simultaneously during their participation. Subjective results show that any of the editing methods used would lead to an increased load and reduced immersion. Furthermore, the cognition of event segmentation theory also plays an instructive role in VR editing, with differences mainly focusing on frontal, parietal, and central regions. On this basis, visual evoked potential (VEP) analysis was performed, and the standardized low-resolution brain electromagnetic tomography algorithm (sLORETA) traceability method was used to analyze the data. The results of the VEP analysis suggest that shearing usually elicits a late event-related potential component, while the sources of VEP are mainly the frontal and parietal lobes. The insights derived from this work can be used as guidance for VR content creation, allowing VR image editing to reveal greater richness and unique beauty.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.