Evidence map›Paper›PMID 34770150›Full record

ArticleInternational journal of environmental research and public health2021

Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample.

Rosario J Marrero, Ascensión Fumero, Dolores Voltes, Manuel González, Wenceslao Peñate

Open access · goldAbstract read
In one paragraph

Article in International journal of environmental research and public health, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 2 pooled it
4.2field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 2 syntheses or guidelines pooled it, 20 citations in OpenAlex.

  1. Pooled it
  2. Pooled it
  3. Article
  4. Epidemiology of adolescent gaming disorder: A 6-year population-based longitudinal study (2019-2024).European psychiatry : the journal of the Association of European Psychiatrists · 2026
    Article
  5. Article
  6. Review
  7. Article
  8. Article
  9. Influence of parental mediation and social skills on adolescents' use of online video games for escapism: A cross-sectional study.Journal of research on adolescence : the official journal of the Society for Research on Adolescence · 2024
    Article
  10. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 1 institution in 1 country.

Rosario J MarreroDepartment Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain.ORCID 0000-0002-3068-0196
Ascensión FumeroDepartment Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain.
Dolores VoltesDepartment Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain.
Manuel GonzálezDepartment Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain.ORCID 0000-0002-4428-0361
Wenceslao PeñateDepartment Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain.ORCID 0000-0001-9168-9920
Universidad de La Laguna · ES

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Video game playing behavior has serious consequences for adolescents on a personal, family, social, and academic level. This research aimed to examine risk and protective factors involving incidence, persistence, and remission of gaming disorders symptoms (IGDs) in Spanish adolescents after nine months of follow-up. Data were drawn from self-administered questionnaires completed on two occasions: at the beginning (T1) and end of the academic year (T2). A total of 950 adolescents aged from 11 to 20 years (M = 14, SD = 1.52, 48.5% female) completed the questionnaire at T1, while 550 adolescents aged from 11 to 18 years (M = 13.43, SD = 1.23, 48.9% female) took part in the follow-up study (T2). The incidence, persistence, and remission rates were 6%, 2.7%, and 4.2%, respectively. Significant relationships with IGDs were found between the male gender and studying at a private school in T1 and T2. The findings show that the time spent playing video games during T1 was positively associated with IGDs in T1 and T2. The incidence of IGDs was associated with emotional problems and low family affection. The persistence of IGDs was linked to higher motor impulsivity, agreeableness, and lower family resolve. Remission was related to a decrease in anxiety and hostility as well as an increase in the emotional stability of adolescents. These findings imply that emotional well-being and family adjustment could be relevant for the effective management of gaming behaviors.

Indexed as

Behavior, AddictiveVideo GamesAdolescentFemaleFollow-Up StudiesHumansIncidenceInternetInternet Addiction DisorderMaleadolescenceemotional problemsfamily adjustmentgaming disorderhostilityimpulsivitypersonality

Identifiers

PMID34770150
PMCPMC8583291
OpenAlexW3213449869

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.