Evidence map›Paper›PMID 34754000›Full record

ArticleScientific reports2021

Motion-in-depth effects on interceptive timing errors in an immersive environment.

Joan López-Moliner, Cristina de la Malla

Abstract read
In one paragraph

Article in Scientific reports, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

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5 · Who and what money

Authors and funding

2 authors.

Joan López-MolinerVision and Control of Action (VISCA) Group, Department of Cognition, Development and Psychology of Education, Institut de Neurociències, Universitat de Barcelona, Barcelona, Catalonia, Spain. j.lopezmoliner@ub.edu.
Cristina de la MallaVision and Control of Action (VISCA) Group, Department of Cognition, Development and Psychology of Education, Institut de Neurociències, Universitat de Barcelona, Barcelona, Catalonia, Spain.

Funding

Agencia Estatal de Investigación PID2020-114713GB-I00Agencia Estatal de Investigación PID2020-116400GA-I00
6 · The paper itself

Abstract

We often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a large body of literature addressing how we estimate different parameters when objects move both in the fronto-parallel plane and in depth. However, we do not know to which extent the timing of interceptive actions is affected when motion-in-depth (MID) is involved. Unlike previous studies that have looked at the timing of interceptive actions using constant distances and fronto-parallel motion, we here use immersive virtual reality to look at how differences in the above-mentioned variables influence timing errors in a shooting task performed in a 3D environment. Participants had to shoot at targets that moved following different angles of approach with respect to the observer when those reached designated shooting locations. We recorded the shooting time, the temporal and spatial errors and the head's position and orientation in two conditions that differed in the interval between the shot and the interception of the target's path. Results show a consistent change in the temporal error across approaching angles: the larger the angle, the earlier the error. Interestingly, we also found different error patterns within a given angle that depended on whether participants tracked the whole target's trajectory or only its end-point. These differences had larger impact when the target moved in depth and are consistent with underestimating motion-in-depth in the periphery. We conclude that the strategy participants use to track the target's trajectory interacts with MID and affects timing performance.

Identifiers

PMID34754000
PMCPMC8578488

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.