ArticlePloS one2021
Provider experiences of virtual reality in clinical treatment.
Article in PloS one, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
19 citing papers in PubMed, 1 synthesis or guideline pooled it.
- The effects of virtual reality technology on reducing pain in wound care: A meta-analysis and systematic review.International wound journal · 2022Pooled it
- Virtual Reality Implementation in Mental Health Care Is a Marathon, Not a Sprint: Qualitative Longitudinal Study of a Virtual Reality Training Program.JMIR mental health · 2026Article
- Exploring Predictors of Counselors' Acceptance of Virtual Reality Exposure Therapy With Resistance and Job Contexts as Moderators: Cross-Sectional Mixed Methods Study.Journal of medical Internet research · 2025Article
- Review
- Initial Recommendations for Virtual Reality in Mental Health Care from the American Medical Extended Reality Association.Journal of medical extended reality · 2025Article
- Augmented Reality for Surgical Navigation: A Review of Advanced Needle Guidance Systems for Percutaneous Tumor Ablation.Radiology. Imaging cancer · 2025Review
- Clinicians' perspectives of immersive tools in clinical mental health settings: a systematic scoping review.BMC health services research · 2024Article
- Artificial Intelligence and Virtual Reality in Headache Disorder Diagnosis, Classification, and Management.Current pain and headache reports · 2024Review
- Limited use of virtual reality in primary care physiotherapy for patients with chronic pain.BMC musculoskeletal disorders · 2024Article
- "VR is the future": perspectives of healthcare professionals on virtual reality as a diagnostic tool for dementia status in primary care.BMC medical informatics and decision making · 2024Article
- Mental health providers are inexperienced but interested in telehealth-based virtual reality therapy: survey study.Frontiers in virtual reality · 2024Article
- Article
- Implementation of virtual reality in healthcare: a scoping review on the implementation process of virtual reality in various healthcare settings.Implementation science communications · 2023Article
- Using the Theoretical Domains Framework to Inform the Implementation of Therapeutic Virtual Reality into Mental Healthcare.Administration and policy in mental health · 2023Article
- The role of virtual reality as adjunctive therapy to spinal cord stimulation in chronic pain: A feasible concept?Frontiers in pain research (Lausanne, Switzerland) · 2023Review
- Virtual Reality-Augmented Physiotherapy for Chronic Pain in Youth: Protocol for a Randomized Controlled Trial Enhanced With a Single-Case Experimental Design.JMIR research protocols · 2022Article
- Veterans Affairs Health Care Provider Perceptions of Virtual Reality: Brief Exploratory Survey.Interactive journal of medical research · 2022Article
- Virtual Reality in Clinical Practice and Research: Viewpoint on Novel Applications for Nursing.JMIR nursing · 2022Article
- The acceptability of virtual reality mindfulness for the treatment of insomnia: clinicians and patients' attitudes.International journal of clinical and health psychology : IJCHPArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundVirtual reality (VR) has proven effective in the treatment of specific phobias and trauma particularly when in-vivo exposure therapy might be costly (e.g. fear of flying, combat scenes). Similarly, VR has been associated with improvement of chronic pain and of acute pain during medical procedures. Despite its effectiveness as a healthcare tool, VR technology is not well-integrated into common practice. This qualitative study aims to explore the provider perception of the value of VR and identify barriers to VR implementation among healthcare providers.
methodsA 66-item self-report survey was created to examine application of VR to clinical practice, perceived value of this treatment, ease of learning the technology, billing considerations, and other obstacles. 128 providers (MDs and PhDs) who were located in the United States and had used VR as a therapeutic tool in the past year were identified through research papers, as well as user lists and news articles from VR application websites. Of the 128 providers contacted, 17% (22) completed our online self-report measure. Of these, 13% of respondents (N = 17) completed greater than 75% of the questionnaire and were considered completers. Provider responses were collected over a one-month period and qualitatively analyzed.
resultsThe majority of providers were from an academic institution (n = 12, 70.6%), and all providers practiced in the outpatient setting. Providers most commonly reported using VR for the treatment of acute pain and/or anxiety related to medical procedures (n = 11, 64.7%), followed by specific phobia (n = 6, 35.3%) and social phobia (n = 6, 35.3%). All providers agreed VR is a valuable tool they would recommend to colleagues. The majority (n = 15, 93.8%) believed VR helped their patients progress in treatment, compared with other methods. Providers cited the ability to individualize treatment (n = 14, 87.5%) and increase patient engagement (n = 15, 93.8%) as main benefits of VR. A minority reported negative feedback from patients about content (n = 4, 25%) or about the technology in general (n = 6, 37.5%), whereas all reported some form of positive feedback. The slight majority (n = 10, 58.8%) of providers did not find transitioning to VR difficult. Of those who did, cost was the most commonly cited barrier (n = 6). Regarding reimbursement, only 17.6% (n = 3) of providers reported the ability to bill for VR sessions. Most providers (n = 15, 88.2%) received training on their VR platform which they found beneficial. Comparing the trained and untrained groups found no significant difference in VR comfort level (p = 0.5058), the value of VR in practice (p = 0.551) or whether providers would recommend VR to others (p = 0.551), though sample sizes were small.
conclusionsIn corroboration with previous research, this study demonstrates that VR is well-received by patients and providers, allowing increased patient engagement and treatment individualization. However, associated costs, including an inability to bill for this service, can present a barrier to further implementation. These findings will guide further development of virtual reality as a standardized tool in psychiatry and pain management.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.