Evidence map›Paper›PMID 34654579›Full record

Trial reportVaccine2021

A self-administered virtual reality intervention increases COVID-19 vaccination intention.

Aske Mottelson, Clara Vandeweerdt, Michael Atchapero, Tiffany Luong, Christian Holz, Robert Böhm, Guido Makransky

Open access · hybridAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Vaccine, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
17citing papers in PubMed, 1 pooled it
3.7field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

17 citing papers in PubMed, 1 synthesis or guideline pooled it, 38 citations in OpenAlex.

  1. Pooled it
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  4. [Digital innovations in vaccination communication].Bundesgesundheitsblatt, Gesundheitsforschung, Gesundheitsschutz · 2025
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  9. Promoting HPV Vaccination in People with HIV: Factors to Consider.International journal of environmental research and public health · 2023
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 4 institutions in 3 countries.

Aske MottelsonDepartment of Digital Design, IT University of Copenhagen, Denmark. Electronic address: asmo@itu.dk.
Clara VandeweerdtDepartment of Political Science, University of Copenhagen, Denmark.
Michael AtchaperoDepartment of Psychology, University of Copenhagen, Denmark.
Tiffany LuongDepartment of Computer Science, ETH Zürich, Switzerland.
Christian HolzDepartment of Computer Science, ETH Zürich, Switzerland.
Robert BöhmDepartment of Psychology, University of Copenhagen, Denmark; Faculty of Psychology, University of Vienna, Austria; Copenhagen Center for Social Data Science (SODAS), University of Copenhagen, Denmark.
Guido MakranskyDepartment of Psychology, University of Copenhagen, Denmark.
University of Copenhagen · DKETH Zurich · CHIT University of Copenhagen · DKUniversity of Vienna · AT

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Effective interventions for increasing people's intention to get vaccinated are crucial for global health, especially considering COVID-19. We devised a novel intervention using virtual reality (VR) consisting of a consultation with a general practitioner for communicating the benefits of COVID-19 vaccination and, in turn, increasing the intention to get vaccinated against COVID-19. We conducted a preregistered online experiment with a 2×2 between-participant design. People with eligible VR headsets were invited to install our experimental application and complete the ten minute virtual consultation study at their own discretion. Participants were randomly assigned across two age conditions (young or old self-body) and two communication conditions (with provision of personal benefit of vaccination only, or collective and personal benefit). The primary outcome was vaccination intention (score range 1-100) measured three times: immediately before and after the study, as well as one week later. Five-hundred-and-seven adults not vaccinated against COVID-19 were recruited. Among the 282 participants with imperfect vaccination intentions (<100), the VR intervention increased pre-to-post vaccination intentions across intervention conditions (mean difference 8.6, 95% CI 6.1 to 11.1,p<0.0001). The pre-to-post difference significantly correlated with the vaccination intention one week later, ρ=0.20,p<0.0001. The VR intervention was effective in increasing COVID-19 vaccination intentions both when only personal benefits and personal and collective benefits of vaccination were communicated, with significant retention one week after the intervention. Utilizing recent evidence from health psychology and embodiment research to develop immersive environments with customized and salient communication efforts could therefore be an effective tool to complement public health campaigns.

Indexed as

COVID-19Virtual RealityVirtual Reality Exposure TherapyAdultCOVID-19 VaccinesHumansIntentionSARS-CoV-2VaccinationCOVID-19 VaccinesBody ownershipCorona virusCOVID-19EmbodimentVaccinationVaccine advocacyVaccine hesitancyVirtual reality

Identifiers

PMID34654579
PMCPMC8498751
OpenAlexW3206601670

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.