ArticleInternational journal of environmental research and public health2021
Association between Adverse Childhood Experiences and Time Spent Playing Video Games in Adolescents: Results from A-CHILD Study.
Article in International journal of environmental research and public health, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.
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Who cites it
4 citing papers in PubMed, 9 citations in OpenAlex.
- Internet Gaming Disorder, Problem Gambling Symptoms and Mental Health in Spanish Adolescents: A Cross-Sectional Study on the Role of Microtransactions and Loot Boxes.Healthcare (Basel, Switzerland) · 2026Article
- Impact of ADHD Coexistence on Internet Addiction Symptoms in Children with ASD: Effects of Family- and School-Related Factors and Sex Differences.Journal of autism and developmental disorders · 2025Article
- Associations between adverse childhood experiences and early adolescent problematic screen use in the United States.BMC public health · 2023Article
- Transient and Long-Term Improvements in Cognitive Processes following Video Games: An Italian Cross-Sectional Study.International journal of environmental research and public health · 2021Article
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Authors and funding
3 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundExcessive time spent playing video games is associated with adverse health outcomes in adolescents. Although poor child-parent relationship and social relations with peers are considered as possible predictors, little is known as to whether adverse childhood experiences (ACEs) are associated with time spent playing video games. The aim is to examine the association between ACEs and time spent playing video games in adolescents.
methodsWe used pooled data from the Adachi Child Health Impact of Living Difficulty (A-CHILD) study in 2016 and 2018, which is a population-based cross-sectional study in Adachi City, Tokyo, Japan (
resultsThe results of the ordinal logistic regression analysis showed a positive association between ACE total score and time spent playing video games after adjusting for covariates (1 ACE: OR = 1.28, 95% CI = 1.10-1.48; 2 ACEs: OR = 1.25, 95% CI = 1.06-1.48; 3 + ACEs: OR = 1.44, 95% CI = 1.14-1.82,
conclusionsHealth policy to address ACEs might be important to shorten the time spent playing video games.
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