ArticlePloS one2021
The effectiveness of a digital game to improve public perception of dementia: A pretest-posttest evaluation.
Article in PloS one, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers.
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Who cites it
16 citing papers in PubMed.
- Exploring the use of a dementia game for raising public awareness in Singapore: a descriptive qualitative study.BMC public health · 2026Article
- Validity and reliability of the Approaches to Dementia Questionnaire (ADQ) in Indonesian health students.BMC medical education · 2025Article
- Evaluation of a digital Dementia Game to promote public awareness about dementia in Singapore.BMC public health · 2025Article
- Acceptability study of a co-designed educational game about dementia for children: The Kids Dementia Game.PloS one · 2025Article
- Evaluation of a dementia awareness game for health professions students in Northern Ireland: a pre-/post-test study.BMC medical education · 2024Article
- Employing a serious game intervention to promote adolescent school children's perceptions of nursing and midwifery professions.BMC nursing · 2024Article
- Enhancing COVID-19 Knowledge among Nursing Students: A Quantitative Study of a Digital Serious Game Intervention.Healthcare (Basel, Switzerland) · 2024Article
- Co-design and evaluation of a digital serious game to promote public awareness about pancreatic cancer.BMC public health · 2024Article
- Co-producing a board game to learn and engage about dementia inequalities: First impacts on knowledge in the general population.Health expectations : an international journal of public participation in health care and health policy · 2024Article
- Evaluation of a co-designed Parkinson's awareness audio podcast for undergraduate nursing students in Northern Ireland.BMC nursing · 2023Article
- Translating 'dementia friends' programme to undergraduate medical and nursing practice: a qualitative exploration.BMC medical education · 2023Article
- Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test study.BMC nursing · 2023Article
- The Mediating Role of Attitudes Towards Dementia on the Relationship Between Dementia Knowledge and Behaviors Towards Persons with Dementia: A Cross-Sectional Study.Journal of multidisciplinary healthcare · 2023Article
- Article
- Exploring nurse and nursing student experience of using an artist-produced photobook to learn about dementia.BMC nursing · 2022Article
- Patterns of unplanned hospital admissions among people with dementia: from diagnosis to the end of life.Age and ageing · 2022Article
Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The global impact of dementia is a key healthcare priority, and although it is possible to live well with dementia, public perception is often negative. Serious digital games are becoming a credible delivery method to educate/train individuals in the business and health sectors and to challenge perceptions. The main objective of the study was to evaluate the effectiveness of a digital game prototype on individual attitudes towards dementia. A digital game to improve public knowledge and understanding about dementia (www.dementiagame.com) was co-designed with people living with dementia and student nurses. The Game was evaluated using a pretest-posttest design. Participants for the evaluation were recruited via social media in one UK university and completed the Approaches to Dementia Questionnaire (ADQ) before and after playing the game. Overall, 457 individuals completed both pre and post test questionnaires. The total ADQ score demonstrated a significant improvement in positive attitudes (p < 0.001), and both subscales of Hope and Recognition of Personhood also saw significant improvements (p < 0.001). The use of a serious digital game has demonstrated a significant effect on the respondents' perceptions of dementia. Overall, there was a more positive view of the abilities of people with dementia and what their capabilities were. They were also more likely to be recognised as unique individuals with the same values as any other person. The benefit of using digital gaming to improve perceptions of dementia has been demonstrated, nonetheless further research is required to reach a more diverse population and test as a Randomised Control Trial to provide definitive evidence for use in policy and practice.
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