ArticleJMIR serious games2021
Effectiveness and Utility of Virtual Reality Simulation as an Educational Tool for Safe Performance of COVID-19 Diagnostics: Prospective, Randomized Pilot Trial.
Article in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07659340 (Effectiveness of Immersive and Embodied Enhancement Via "Virtual Reality" on the Sustainability of Hand Hygiene Compliance), which is not on this map. Cited by 27 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Effectiveness of Immersive and Embodied Enhancement Via "Virtual Reality" on the Sustainability of Hand Hygiene Compliance: School-based RCT With 10-month Follow-up
Who cites it
27 citing papers in PubMed, 2 syntheses or guidelines pooled it, 89 citations in OpenAlex.
- Interventions to Enhance COVID-19 Pandemic Health Literacy in Health Professionals: Systematic Review.JMIR medical education · 2026Pooled it
- Effects of Medical Education Program Using Virtual Reality: A Systematic Review and Meta-Analysis.International journal of environmental research and public health · 2023Pooled it
- Web-Based Virtual Environment Versus Face-To-Face Delivery for Team-Based Learning of Anesthesia Techniques Among Undergraduate Medical Students: Randomized Controlled Trial.JMIR medical education · 2026Trial
- Virtual reality simulation to enhance advanced trauma life support trainings - a randomized controlled trial.BMC medical education · 2024Trial
- Effectiveness of Immersive and Embodied Enhancement via "Virtual Reality" on the Sustainability of Hand Hygiene Compliance:Protocol for a Randomized Controlled Trial of a School-Based Training Program.JMIR research protocols · 2026Article
- Effect of a short virtual reality training on first-attempt hand-disinfection performance in an OSCE: a randomized controlled trial.BMC nursing · 2026Article
- Review
- Virtual reality for education on infection prevention and control: the impact on medical students' knowledge, attitudes and practices.Antimicrobial resistance and infection control · 2025Article
- Personal Protection Equipment Training as a Virtual Reality Game in Immersive Environments: Development Study and Pilot Randomized Controlled Trial.JMIR serious games · 2025Article
- Immersive technology and hand hygiene: scoping review.BMC medical education · 2024Article
- Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study.JMIR serious games · 2024Article
- TEAMs go VR-validating the TEAM in a virtual reality (VR) medical team training.Advances in simulation (London, England) · 2024Article
- Immersive medical training: a comprehensive longitudinal study of extended reality in emergency scenarios for large student groups.BMC medical education · 2024Article
- Reviewing the current state of virtual reality integration in medical education - a scoping review.BMC medical education · 2024Article
- [Medical extended reality in digital emergency medicine : From education to clinical application].Medizinische Klinik, Intensivmedizin und Notfallmedizin · 2024Review
- Virtual Reality for Developing Patient-Facing Communication Skills in Medical and Graduate Education: Protocol for a Scoping Review.JMIR research protocols · 2024Article
- Development and usability testing of a fully immersive VR simulation for REBOA training.International journal of emergency medicine · 2023Article
- Reviewing the current state of virtual reality integration in medical education - a scoping review protocol.Systematic reviews · 2023Article
- Exploring objective measures for assessing team performance in healthcare: an interview study.Frontiers in psychology · 2023Article
- Development and evaluation of a virtual reality training for emergency treatment of shortness of breath based on frameworks for serious games.GMS journal for medical education · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors at 3 institutions in 3 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundAlthough the proper use of hygiene and personal protective equipment (PPE) is paramount for preventing the spread of diseases such as COVID-19, health care personnel have been shown to use incorrect techniques for donning/doffing of PPE and hand hygiene, leading to a large number of infections among health professionals. Education and training are difficult owing to the social distancing restrictions in place, shortages of PPE and testing material, and lack of evidence on optimal training. Virtual reality (VR) simulation can offer a multisensory, 3-D, fully immersive, and safe training opportunity that addresses these obstacles.
objectiveThe aim of this study is to explore the short- and long-term effectiveness of a fully immersive VR simulation versus a traditional learning method regarding a COVID-19-related skill set and media-specific variables influencing training outcomes.
methodsThis was a prospective, randomized controlled pilot study on medical students (N=29; intervention VR training, n=15, vs control video-based instruction, n=14) to compare the performance of hand disinfection, nasopharyngeal swab taking, and donning/doffing of PPE before and after training and 1 month later as well as variables of media use.
resultsBoth groups performed significantly better after training, with the effect sustained over one month. After training, the VR group performed significantly better in taking a nasopharyngeal swab, scoring a median of 14 out of 17 points (IQR 13-15) versus 12 out of 17 points (IQR 11-14) in the control group, P=.03. With good immersion and tolerability of the VR simulation, satisfaction was significantly higher in the VR group compared to the control group (median score of User Satisfaction Evaluation Questionnaire 27/30, IQR 23-28, vs 22/30, IQR 20-24, in the control group; P=.01).
conclusionsVR simulation was at least as effective as traditional learning methods in training medical students while providing benefits regarding user satisfaction. These results add to the growing body of evidence that VR is a useful tool for acquiring simple and complex clinical skills.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.