Evidence map›Paper›PMID 34604743›Full record

ArticleFrontiers in sports and active living2021

Physical Activity and Health Promotion in Esports and Gaming-Discussing Unique Opportunities for an Unprecedented Cultural Phenomenon.

Sascha Ketelhut, Anna Lisa Martin-Niedecken, Patrick Zimmermann, Claudio R Nigg

Registry-linked trialAbstract read
In one paragraph

Article in Frontiers in sports and active living, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06415578 (Effectiveness of Ergonomics Training and Exercise in Esports Players), which is not on this map. Cited by 17 papers.

0numbers the graph read from it
0cells of the map it votes in
17citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06415578 nacompletednot on this mapstarted 2023, after this paper: background citation

Effectiveness of Ergonomics Training and Exercise in Esports Players

TypeinterventionalSponsorUskudar UniversityRan2023 to 2024Enrolled50ConditionsMusculoskeletal Diseases, Musculoskeletal PainArmsergonomics training, Exercises
3 · Its place in the literature

Who cites it

17 citing papers in PubMed.

  1. Article
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  7. Editorial: What is esports performance?Frontiers in sports and active living · 2024
    Article
  8. Article
  9. Article
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  11. Review
  12. Review
  13. Article
  14. Article
  15. Article
  16. Both Physical and Virtual: On Immediacy in Esports.Frontiers in sports and active living · 2022
    Article
  17. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Sascha KetelhutDepartment of Health Science, Institute of Sport Science, University of Bern, Bern, Switzerland.
Anna Lisa Martin-NiedeckenSubject Area in Game Design, Department of Design, Zurich University of the Arts, Zurich, Switzerland.
Patrick ZimmermannDepartment of Health Science, Institute of Sport Science, University of Bern, Bern, Switzerland.
Claudio R NiggDepartment of Health Science, Institute of Sport Science, University of Bern, Bern, Switzerland.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Due to long periods of sedentary behavior, and unhealthy diets gamers and esports players are at risk for numerous chronic diseases and all-cause mortality. Health research has started addressing the public health implications of the esports phenomenon, drawing a bleak picture of this megatrend. However, instead of just highlighting adverse public health implications of this trend, it is recommended to become involved in this phenomenon and positively influence it. Esports has an enormous potential for physical activity and health-promoting efforts, provides a context for broadly disseminating interventions, and offers new ways of gaining access to an often-neglected population. This paper presents: the potential of the esports phenomenon to promote physical activity, health, and well-being in gamers and esports players; the strategic and preventive solutions to ameliorate esports possible adverse health impacts; and the utilization of esports technology (streams, media platforms, exergames, etc.) as an innovative health promotion tool, especially reaching gamers and esports players with attractive and interactive interventions. This is to encourage systematic scientific research so that evidence-based guidelines and intervention strategies involving regular physical activity, healthy diet, and sleep hygiene for esports will be developed. The goal is to promote public health approaches that move toward a better integration of esports and gaming.

Indexed as

digital nativesesportsexergamesgamershealth promotionperformance enhancementphysical activity

Identifiers

PMID34604743
PMCPMC8481377

What OpenQuestion holds

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LicenceCC BY
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.