Evidence map›Paper›PMID 34552628›Full record

ArticleComputational intelligence and neuroscience2021

3D Virtual Reality Implementation of Tourist Attractions Based on the Deep Belief Neural Network.

Fuli Song

RetractedAbstract readRetracted Publication
In one paragraph

Article in Computational intelligence and neuroscience, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It has been retracted, and should not be counted. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

1 author.

Fuli SongAcademy of Design Arts, Xijing University, Xi'an 710123, Shannxi, China.ORCID https://orcid.org/0000-0002-4431-5536

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In today's society, information technology is widely used, and virtual reality technology, as one of the emerging frontier technologies, has entered a stage of rapid development. Virtual reality is the use of computer technology to simulate the real-life environment into a virtual simulation environment, with the help of special equipment to realize the natural interaction between users and technical environment, in which the tourism industry is the most widely used. In order to realize 3D virtual reality of tourist attractions and improve users' immersive experience in the process of interaction, the deep belief neural network is introduced to realize the target recognition and reconstruction in virtual reality. The results show that the algorithm has excellent performance in target recognition and target reconstruction, and deep belief networks improve the accuracy by 0.57% and 0.81% and the accuracy by 0.21% and 2.06%, respectively, compared with the current optimal algorithm in target recognition of 12 and 20 view regular projection images. Compared with the current optimal algorithm, deep belief networks are reduced by 0.2%, 3.7%, and 0.6%, respectively. The accuracy index was increased by 2%, 0.1%, and 0.1%, respectively. The above results show that the proposed algorithm based on the deep belief neural network can realize 3D virtual reality of complex scenes such as tourist attractions according to its excellent performance.

Indexed as

Virtual RealityAlgorithmsComputer SimulationNeural Networks, Computer

Identifiers

PMID34552628
PMCPMC8452428

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.