Evidence map›Paper›PMID 34515641›Full record

ArticleJournal of medical Internet research2021

A Computer-Based Interactive Narrative and a Serious Game for Children With Asthma: Development and Content Validity Analysis.

Made Ary Sarasmita, Luh Putu Febryana Larasanty, Li-Na Kuo, Kuei-Ju Cheng, Hsiang-Yin Chen

2 registry-linked trialsOpen access · goldAbstract read
In one paragraph

Article in Journal of medical Internet research, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 9 papers.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed
4.1field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05432440 naunknown statusnot on this mapstarted 2022, after this paper: background citation

Evaluation of Pharmacist-guided Digital-based Asthma Education for Indonesian Children With Asthma

TypeinterventionalSponsorUdayana UniversityRan2022 to 2022Enrolled50ConditionsAsthma in Children, Asthma Chronic, AsthmaArmsThe digital asthma education program
NCT05633823 nacompletednot on this mapstarted 2023, after this paper: background citation

The Effect of Mobile Application Game Training Designed for Children With Asthma on Asthma Management

TypeinterventionalSponsorTarsus UniversityRan2023 to 2023Enrolled74ConditionsAsthma in Children, Life Style, Quality of LifeArmsMobile Application Game Training
3 · Its place in the literature

Who cites it

9 citing papers in PubMed, 23 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 3 institutions in 2 countries.

Made Ary Sarasmita *Department of Clinical Pharmacy, School of Pharmacy, Taipei Medical University, Taipei, Taiwan.ORCID 0000-0002-2846-8786
Luh Putu Febryana LarasantyProgram Study of Pharmacy, Faculty of Mathematics and Science, Udayana University, Badung, Indonesia.ORCID 0000-0002-5401-9431
Li-Na KuoDepartment of Clinical Pharmacy, School of Pharmacy, Taipei Medical University, Taipei, Taiwan.ORCID 0000-0003-2906-4262
Kuei-Ju ChengDepartment of Clinical Pharmacy, School of Pharmacy, Taipei Medical University, Taipei, Taiwan.ORCID 0000-0003-1314-5834
Hsiang-Yin Chen *Department of Clinical Pharmacy, School of Pharmacy, Taipei Medical University, Taipei, Taiwan.ORCID 0000-0001-5535-7152
Udayana University · IDWan Fang Hospital · TWTaipei Medical University · TW

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundNonadherence to medications, failure to prevent exposure to asthma triggers, lack of knowledge about using medications, and fixed mindsets contribute to poor asthma control in children. Digital learning could provide a new strategy for improving health-related outcomes in children with asthma.

objectiveThe aim of this study is to develop and design a digital educational program, titled Module of Inhaler and Asthma Triggers for Children (MIRACLE), for Indonesian children with asthma. The program comprises an interactive narrative and a serious game. It was proposed to increase the understanding of asthma self-management, instruct on proper inhaler techniques, improve asthma control, and promote a growth mindset for children with asthma.

methodsTwo phases of research were conducted to develop the program. In the first phase, a literature search and two rounds of the Delphi technique were conducted to obtain agreement from an expert panel regarding elements of asthma self-management and the design of interactive narratives and a serious game. The expert panel item statements were evaluated using the content validity index (CVI). In the second phase, the SERES framework, Norma Engaging Multimedia Design, and Psychological Theory of Growth Mindset were applied to create a storyline, learn objectives, and game challenges.

resultsIn the first phase, 40 experts were invited to participate in Delphi round 1. Forty responses were collected to generate 38 item statements that consisted of part 1, elements of asthma self-management (25 items), and part 2, design of an interactive narrative and a serious game (13 items); 38 experts were involved in Delphi round 2. In total, 24 statements in part 1 and 13 items in part 2 had item-CVI values >0.80. The average CVI was 0.9, which was considered acceptable. Four narrative plots and five game sessions were developed during the second phase. Challenges with the scenario, scoring, and feedback on asthma difficulties were designed to promote a growth mindset for learners.

conclusionsWe developed a culture-specific, computer-based asthma program containing an interactive narrative and a serious game to deliver asthma self-management and promote a growth mindset among Indonesian children.

Indexed as

AsthmaChildComputersHumansLearningMultimediaNarrationasthmachildrencomputerdigital educationinteractive narrativemobile phoneserious game

Identifiers

PMID34515641
PMCPMC8477291
OpenAlexW3199480392

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.