Evidence map›Paper›PMID 34463628›Full record

ArticleJMIR serious games2021

A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development.

Laure Abensur Vuillaume, Garry Laudren, Alexandre Bosio, Pauline Thévenot, Thierry Pelaccia, Anthony Chauvin

Abstract read
In one paragraph

Article in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
15citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

15 citing papers in PubMed, 2 syntheses or guidelines pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Laure Abensur Vuillaume *Emergency Department, CHR Metz-Thionville, Metz, France.ORCID https://orcid.org/0000-0003-2527-8458
Garry Laudren *Intensive Care and Anesthesiology, Pediatric Necker Hospital, Paris, France.ORCID https://orcid.org/0000-0002-9518-3692
Alexandre Bosio *Emergency Department, Hospital Center of Verdun, Verdun, France.ORCID https://orcid.org/0000-0002-4242-7585
Pauline Thévenot *Université de Lorraine, Nancy, France.ORCID https://orcid.org/0000-0002-6433-8866
Thierry Pelaccia *University of Strasbourg Medical School, Strasbourg, France.ORCID https://orcid.org/0000-0002-0396-5428
Anthony Chauvin *Emergency Department, Lariboisière Hospital, Assistance Publique-Hôpitaux de Paris, Paris, France.ORCID https://orcid.org/0000-0001-8819-0061

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundIn the health care environment, teamwork is paramount, especially when referring to patient safety. We are interested in recent and innovative solutions such as escape games, which is a type of adventure game that may be highly useful as an educational tool, potentially combining good communication skills with successful gamification. They involve teams of 5 to 10 individuals who are "locked" in the same room and must collaborate to solve puzzles while under pressure from a timer.

objectiveThe purpose of this paper was to describe the steps involved in creating and implementing an educational escape game. This tool can then be put into service or further developed by trainers who wish to use it for learning interprofessional collaboration. Therefore, we started with an experience of creating an educational escape game for emergency medicine teams.

methodsWe chose to develop an educational escape game by using 6 successive steps. First, we built a team. Second, we chose the pedagogical objectives. Third, we gamified (switched from objectives to scenario). Next, we found the human and material resources needed. Thereafter, we designed briefing and debriefing. Lastly, we tested the game.

resultsBy following these 6 steps, we created the first ambulant educational escape game that teaches people, or nurses, doctors, and paramedics, working in emergency medicine to work as a team.

conclusionsFrom a pedagogic point of view, this game may be a good tool for helping people in multidisciplinary fields (medical and paramedical teams) to learn how to work collaboratively and to communicate as a group. Above all, it seems to be an innovative tool that complements medical simulation-based learning and thus consolidates traditional education.

Indexed as

educationeducational techniqueemergency medicineemergency medicine trainingescape gamegamesgame theoriespedagogicalserious gamessimulation-based trainingtraining techniques

Identifiers

PMID34463628
PMCPMC8441606

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.