ArticleJMIR serious games2021
A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development.
Article in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers, 2 of them syntheses that pooled it.
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Who cites it
15 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness.Advances in health sciences education : theory and practice · 2024Pooled it
- Reflecting on gamified learning in medical education: a systematic literature review grounded in the Structure of Observed Learning Outcomes (SOLO) taxonomy 2012-2022.BMC medical education · 2024Pooled it
- Feasibility of Escape Room Simulation in Community Health Nursing Education: A Quasi-Experimental Study of Student Perceptions of Competence and Confidence.Nursing reports (Pavia, Italy) · 2026Article
- Simulation-Based Training for Emergency Department Flow Management: A Dual-Site Experience With GridlockED in France.Cureus · 2026Article
- Article
- Engaging Undergraduate Medical Students With Introductory Research Training via an Educational Escape Room: Mixed Methods Evaluation.JMIR medical education · 2025Article
- Educational escape game in emergency medicine: what criteria are needed to increase satisfaction: a focus group study.BMC medical education · 2025Article
- Fostering Competencies: A Scoping Review of Escape Rooms in Medical Education.Medical science educator · 2025Review
- Designing simulation-based curriculum content for emergency medicine residents in France: a Delphi method.BMC medical education · 2024Article
- Escape room design in training crew resource management in acute care: a scoping review.BMC medical education · 2024Article
- Development and Design of a Pediatric Case-Based Virtual Escape Room on Organophosphate Toxicity.Journal of education & teaching in emergency medicine · 2024Article
- Effectiveness of "Escape Room" Educational Technology in Nurses' Education: A Systematic Review.Nursing reports (Pavia, Italy) · 2024Review
- Influence of Gamification and Cooperative Work in Peer, Mixed and Interdisciplinary Teams on Emotional Intelligence, Learning Strategies and Life Goals That Motivate University Students to Study.International journal of environmental research and public health · 2022Article
- An evaluation of undergraduate student nurses' gameful experience whilst playing a digital escape room as part of a FIRST year module: A cross-sectional study.Nurse education today · 2022Article
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Corrections and comments
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Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundIn the health care environment, teamwork is paramount, especially when referring to patient safety. We are interested in recent and innovative solutions such as escape games, which is a type of adventure game that may be highly useful as an educational tool, potentially combining good communication skills with successful gamification. They involve teams of 5 to 10 individuals who are "locked" in the same room and must collaborate to solve puzzles while under pressure from a timer.
objectiveThe purpose of this paper was to describe the steps involved in creating and implementing an educational escape game. This tool can then be put into service or further developed by trainers who wish to use it for learning interprofessional collaboration. Therefore, we started with an experience of creating an educational escape game for emergency medicine teams.
methodsWe chose to develop an educational escape game by using 6 successive steps. First, we built a team. Second, we chose the pedagogical objectives. Third, we gamified (switched from objectives to scenario). Next, we found the human and material resources needed. Thereafter, we designed briefing and debriefing. Lastly, we tested the game.
resultsBy following these 6 steps, we created the first ambulant educational escape game that teaches people, or nurses, doctors, and paramedics, working in emergency medicine to work as a team.
conclusionsFrom a pedagogic point of view, this game may be a good tool for helping people in multidisciplinary fields (medical and paramedical teams) to learn how to work collaboratively and to communicate as a group. Above all, it seems to be an innovative tool that complements medical simulation-based learning and thus consolidates traditional education.
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