Evidence map›Paper›PMID 34457871›Full record

ArticleMedical science educator2021

The Feasibility of Virtual Reality and Student-Led Simulation Training as Methods of Lumbar Puncture Instruction.

Mark Roehr, Teresa Wu, Philip Maykowski, Bryce Munter, Shelby Hoebee, Eshaan Daas, Paul Kang

Open access · greenAbstract read
In one paragraph

Article in Medical science educator, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed, 1 pooled it
0.6field-weighted citation impact, top 32% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed, 1 synthesis or guideline pooled it, 16 citations in OpenAlex.

  1. Pooled it
  2. Trial
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  4. Trial
  5. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 1 institution in 1 country.

Mark RoehrThe University of Arizona College of Medicine - Phoenix, 435 N. 5th Street, 4th Floor, Office B420, Phoenix, AZ USA.ORCID https://orcid.org/0000-0002-4312-1414
Teresa WuThe University of Arizona College of Medicine - Phoenix, 435 N. 5th Street, 4th Floor, Office B420, Phoenix, AZ USA.
Philip MaykowskiThe University of Arizona College of Medicine - Phoenix, 435 N. 5th Street, 4th Floor, Office B420, Phoenix, AZ USA.
Bryce MunterThe University of Arizona College of Medicine - Phoenix, 435 N. 5th Street, 4th Floor, Office B420, Phoenix, AZ USA.
Shelby HoebeeThe University of Arizona College of Medicine - Phoenix, 435 N. 5th Street, 4th Floor, Office B420, Phoenix, AZ USA.
Eshaan DaasThe University of Arizona College of Medicine - Phoenix, 435 N. 5th Street, 4th Floor, Office B420, Phoenix, AZ USA.
Paul KangThe University of Arizona College of Medicine - Phoenix, 435 N. 5th Street, 4th Floor, Office B420, Phoenix, AZ USA.
University of Arizona · US

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThere is limited data assessing simulation and virtual reality training as a standardized tool in medical education. This feasibility study aimed to evaluate the effectiveness of virtual reality training and a student-led simulation module in preparing medical students to perform a lumbar puncture.

methodsTwenty-five medical students completed a pre-intervention survey, and a baseline video recorded lumbar puncture procedure on a task trainer. Students were randomly distributed into the virtual reality group, or the curriculum's standard student-led procedural instruction group. Participants were then given 45 min to practice the lumbar puncture procedure. After the intervention, all participants were video recorded again as they performed a post-intervention lumbar puncture and completed a post-intervention survey. Pre- and post-intervention videos were scored using a critical action checklist in conjunction with time needed to complete the procedure to evaluate proficiency.

resultsAt baseline, there were no major statistically significant differences between groups. Assessing overall post-intervention performance, both groups showed improvement in aggregate score (

conclusionsBoth virtual reality and student-led simulation training were useful training modalities, with hands-on simulation showing better results versus virtual reality training in this setting. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s40670-020-01141-6.

Indexed as

Clinical skillsMedical educationProcedural trainingSimulationStudent-ledVirtual reality

Identifiers

PMID34457871
PMCPMC8368585
OpenAlexW3104102997

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.