Evidence map›Paper›PMID 34432645›Full record

SynthesisJournal of behavioral addictions2021

The Big Five personality traits and online gaming: A systematic review and meta-analysis.

Mehdi Akbari, Mohammad Seydavi, Marcantonio M Spada, Shahram Mohammadkhani, Shiva Jamshidi, Alireza Jamaloo, Fatemeh Ayatmehr

Abstract readMeta-AnalysisSystematic Review
In one paragraph

Synthesis in Journal of behavioral addictions, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
13citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

13 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Trial
  3. Article
  4. Review
  5. Article
  6. Article
  7. Article
  8. Article
  9. Practical psychiatry: Taking gaming seriously - a primer for psychiatrists on gamers and gaming culture.Australasian psychiatry : bulletin of Royal Australian and New Zealand College of Psychiatrists · 2024
    Review
  10. Review
  11. Article
  12. Article
  13. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Mehdi Akbari1 Department of Clinical Psychology, Faculty of Psychology and Education, Kharazmi University, Tehran, Iran.ORCID 0000-0003-1576-5711
Mohammad Seydavi1 Department of Clinical Psychology, Faculty of Psychology and Education, Kharazmi University, Tehran, Iran.
Marcantonio M Spada2 Division of Psychology, School of Applied Sciences, London South Bank University, London, UK.
Shahram Mohammadkhani1 Department of Clinical Psychology, Faculty of Psychology and Education, Kharazmi University, Tehran, Iran.
Shiva Jamshidi1 Department of Clinical Psychology, Faculty of Psychology and Education, Kharazmi University, Tehran, Iran.
Alireza Jamaloo1 Department of Clinical Psychology, Faculty of Psychology and Education, Kharazmi University, Tehran, Iran.
Fatemeh Ayatmehr1 Department of Clinical Psychology, Faculty of Psychology and Education, Kharazmi University, Tehran, Iran.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Online gaming has become an essential form of entertainment with the advent of technology and a large sway of research has been undertaken to understand its various permutations. Previous reviews have identified associations between the Big Five personality traits and online gaming, but a systematic review and meta-analysis on the association between these constructs has yet to be undertaken. In the current study we aimed to fill this gap in the literature through a systematic review and meta-analysis comprising of 17 studies and 25,634 individuals (AgeMean = 26.55, males = 75%). The findings showed that agreeableness, extraversion, openness to experience, and neuroticism were not ubiquitously associated with online gaming. The findings showed that only conscientiousness, across samples, had a protective role in online gaming. Furthermore, there were non-significant variations in the Big Five personality traits associations with online gaming when comparing gamers to the general population, younger versus older participants, casual versus 'hardcore' gamers, and high versus low traits (with the exception of neuroticism). As a result of our observations, the underlying mechanisms of individual differences in online gaming remain unclear. Limitations and future directions for research are discussed.

Indexed as

Video GamesExtraversion, PsychologicalHumansIndividualityMaleNeuroticismPersonalityBig Five personality traitsmeta-analysisonline gamingsystematic review.

Identifiers

PMID34432645
PMCPMC8997197

What OpenQuestion holds

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LicenceCC BY-NC
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.