ArticleJournal of medical Internet research2021
The Impact of Gamification-Induced Users' Feelings on the Continued Use of mHealth Apps: A Structural Equation Model With the Self-Determination Theory Approach.
Article in Journal of medical Internet research, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 34 papers.
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Who cites it
34 citing papers in PubMed, 107 citations in OpenAlex.
- A Gamified Mobile Health Intervention to Promote Physical Activity, Executive Function, and Mental Health in College Students: Randomized Controlled Trial.Journal of medical Internet research · 2026Trial
- Randomized Pilot Trial of the Text-Based Adherence Game for Ghanaian Youth with HIV.AIDS and behavior · 2025Trial
- Evaluating function availability and user satisfaction with nutrition apps: user-generated content analysis and text mining study.Nutrition journal · 2026Article
- Gamified Versus Nongamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial.JMIR serious games · 2026Article
- Exploring Self-Management-Based Mobile Health User Typologies and Associations Between User Types and Satisfaction With Key Mobile Health Functions: Comparative Study of Various Fitness and Weight Management App User Types.JMIR medical informatics · 2026Article
- Experience of older adults using smart devices and mHealth apps for proactive health: a descriptive qualitative study based on the technology acceptance model.Frontiers in public health · 2026Article
- The Impact of Mobile Health Literacy, Socioeconomic Factors, and Engagement Patterns on DiabetesXcel App Usage in Adults.Journal of diabetes and metabolic disorders · 2025Article
- User Satisfaction With Pregnancy Management Apps in Mainland China: User-Generated Content Analysis and Text Mining Study.Journal of medical Internet research · 2025Article
- Investigating Continuance Intention for Telehealth Visits in Children's Hospitals: Survey-Based Study.Journal of medical Internet research · 2025Article
- Effects of gamified versus pedometer-based walking intervention on physical activity, fatigue, and sleep quality among hemodialysis patients: a quasi-experimental study.BMC nephrology · 2025Article
- How external stimuli drive physicians' value co-creation behavior in online health communities: the mediating role of risk-benefit perceptions and moderating role of digital competency.Frontiers in public health · 2025Article
- Investigating the impact of user perception and gamification elements on repurchase decisions in game live broadcasting.Frontiers in psychology · 2025Article
- The Impact of Social Support for Patients with COVID-19 in Post-Traumatic Growth: A Mediating Analysis Study.Journal of multidisciplinary healthcare · 2025Article
- Quality factors affecting the continued use of mobile health apps in ethnic minority regions of Southwest China using PLS-SEM and ANN.Scientific reports · 2024Article
- Mining User Reviews From Hypertension Management Mobile Health Apps to Explore Factors Influencing User Satisfaction and Their Asymmetry: Comparative Study.JMIR mHealth and uHealth · 2024Article
- Article
- Factors influencing the continuance intention of the women's health WeChat public account: an integrated model of UTAUT2 and HBM.Frontiers in public health · 2024Article
- Sustainable Development for Mobile Health Apps Using the Human-Centered Design Process.JMIR formative research · 2023Article
- Offerings and User Demands of eHealth Services in Spain: National Survey.Journal of medical Internet research · 2023Article
- Continuous usage intention of mobile health services: model construction and validation.BMC health services research · 2023Article
Corrections and comments
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Authors and funding
8 authors at 5 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundContinued use of mHealth apps can achieve better effects in health management. Gamification is an important factor in promoting users' intention to continue using mHealth apps. Past research has rarely explored the factors underlying the continued use of mobile health (mHealth) apps and gamification's impact mechanism or path on continued use.
objectiveThis study aimed to explore the factors influencing mHealth app users' intention to continue using mHealth apps and the impact mechanism and path of users' feelings induced by gamification on continued mHealth app use.
methodsFirst, based on the expectation confirmation model of information system continuance, we built a theoretical model for continued use of mHealth apps based on users' feelings toward gamification. We used self-determination theory to analyze gamification's impact on user perceptions and set the resulting feelings (competence, autonomy, and relatedness) as constructs in the model. Second, we used the survey method to validate the research model, and we used partial least squares to analyze the data.
resultsA total of 2988 responses were collected from mHealth app users, and 307 responses were included in the structural equation model after passing the acceptance criteria. The intrinsic motivation for using mHealth apps is significantly affected by autonomy (β=.312; P<.001), competence (β=.346; P<.001), and relatedness (β=.165; P=.004) induced by gamification. The intrinsic motivation for using mHealth apps has a significant impact on satisfaction (β=.311, P<.001) and continuance intention (β=.142; P=.045); furthermore, satisfaction impacts continuance intention significantly (β=.415; P<.001). Confirmation has a significant impact on perceived usefulness (β=.859; P<.001) and satisfaction (β=.391; P<.001), and perceived usefulness has a significant impact on satisfaction (β=.269; P<.001) and continuance intention (β=.273; P=.001). The mediating effect analysis showed that in the impact path of the intrinsic motivation for using the mHealth apps on continuance intention, satisfaction plays a partial mediating role (β=.129; P<.001), with a variance accounted for of 0.466.
conclusionsThis study explored the impact path of users' feelings induced by gamification on the intention of continued mHealth app use. We confirmed that perceived usefulness, confirmation, and satisfaction in the classical continued use theory for nonmedical information systems positively affect continuance intention. We also found that the path and mechanism of users' feelings regarding autonomy, competence, and relatedness generated during interactions with different gamification elements promote the continued use of mHealth apps.
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