ArticleJournal of medical Internet research2021
Resuscitating Cardiopulmonary Resuscitation Training in a Virtual Reality: Prospective Interventional Study.
Article in Journal of medical Internet research, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 1 of them a synthesis that pooled it.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
17 citing papers in PubMed, 1 synthesis or guideline pooled it.
- The utilization of virtual reality in the training of de-escalation of aggression for both providers and users of public and healthcare services from the new millennium to the COVID-19 era: a systematic review.Frontiers in medicine · 2026Pooled it
- Effects of Fetal Images Produced in Virtual Reality on Maternal-Fetal Attachment: Randomized Controlled Trial.Journal of medical Internet research · 2023Trial
- Impact of classroom-based MASK-ED™ (KRS simulation) on physiotherapy student clinical performance: a randomized cluster trial.BMC medical education · 2022Trial
- Comparing Visual Self-Assessment and Virtual Reality Training for Improving Basic Life Support Competency in Nursing Students: An Educational Study.Health science reports · 2026Article
- Effectiveness of Extended Reality-Based Cardiopulmonary Resuscitation Training for Healthcare Students: A Protocol for a Systematic Review and Meta-Analysis.Nursing open · 2026Article
- Simulation-Based Education (SBE) in paediatric undergraduate medical education: a scoping review.BMC medical education · 2026Article
- Virtual Reality Simulation in Postgraduate Pediatric Critical Care Training Based on Trainee Perceptions in London: Exploratory Mixed Methods Study.JMIR formative research · 2026Article
- Incorporating virtual reality in undergraduate internal medicine education: a scoping review of current evidence and implementation strategies.BMC medical education · 2026Article
- Article
- Redesign of a virtual reality basic life support module for medical training - a feasibility study.BMC emergency medicine · 2024Article
- The Effects of Serious Games on Cardiopulmonary Resuscitation Training and Education: Systematic Review With Meta-Analysis of Randomized Controlled Trials.JMIR serious games · 2024Review
- Virtual, augmented, and mixed reality: potential clinical and training applications in pediatrics.Clinical and experimental pediatrics · 2024Article
- SIMPEDVR: using VR in teaching pediatric emergencies to undergraduate students-a pilot study.European journal of pediatrics · 2024Article
- Virtual reality in simulation-based emergency skills training: A systematic review with a narrative synthesis.Resuscitation plus · 2023Review
- A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study.JMIR serious games · 2022Article
- Research on Digital Technology Use in Cardiology: Bibliometric Analysis.Journal of medical Internet research · 2022Article
- Virtual Reality Simulation for Disaster Preparedness Training in Hospitals: Integrated Review.Journal of medical Internet research · 2022Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundSimulation-based technologies are emerging to enhance medical education in the digital era. However, there is limited data for the use of virtual reality simulation in pediatric medical education. We developed Virtual Doc as a highly immersive virtual reality simulation to teach pediatric cardiopulmonary resuscitation skills to medical students.
objectiveThe primary objectives of this study were to evaluate participant satisfaction and perceived educational efficacy of Virtual Doc. The secondary aim of this study was to assess the game play features of Virtual Doc.
methodsWe conducted a prospective closed beta-testing study at the University of New South Wales (Sydney, Australia) in 2018. All medical students from the 6-year undergraduate program were eligible to participate and were recruited through voluntary convenience sampling. Participants attended a 1-hour testing session and attempted at least one full resuscitation case using the virtual reality simulator. Following this, participants were asked to complete an anonymous postsession questionnaire. Responses were analyzed using descriptive statistics.
resultsA total of 26 participants were recruited, consented to participate in this study, and attended a 1-hour in-person closed beta-testing session, and 88% (23/26) of participants completed the anonymous questionnaire and were included in this study. Regarding participant satisfaction, Virtual Doc was enjoyed by 91% (21/23) of participants, with 74% (17/23) intending to recommend the simulation to a colleague and 66% (15/23) intending to recommend the simulation to a friend. In assessment of the perceived educational value of Virtual Doc, 70% (16/23) of participants agreed they had an improved understanding of cardiopulmonary resuscitation, and 78% (18/23) agreed that Virtual Doc will help prepare for and deal with real-life clinical scenarios. Furthermore, 91% (21/23) of participants agreed with the development of additional Virtual Doc cases as beneficial for learning. An evaluation of the game play features as our secondary objective revealed that 70% (16/23) of participants agreed with ease in understanding how to use Virtual Doc, and 74% (17/23) found the game play elements useful in understanding cardiopulmonary resuscitation. One-third (7/23, 30%) found it easy to work with the interactive elements. In addition, 74% (17/23) were interested in interacting with other students within the simulation.
conclusionsOur study demonstrates a positive response regarding trainee satisfaction and perceived educational efficacy of Virtual Doc. The simulation was widely accepted by the majority of users and may have the potential to improve educational learning objectives.
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