ArticleJMIR mHealth and uHealth2021
Acceptability of Intervention Design Factors in mHealth Intervention Research: Experimental Factorial Study.
Article in JMIR mHealth and uHealth, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers.
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Who cites it
20 citing papers in PubMed.
- Text Messages Conveying Parental Drinking Limits: A Potential Avenue for Preventing and Reducing Alcohol Use in College Students.Journal of studies on alcohol and drugs · 2024Trial
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- Participants' Experiences with a Telerehabilitation Behavioral Exercise Intervention to Improve Physical Function and Physical Activity After Lung Transplantation: A Multi-Method Study.International journal of telerehabilitation · 2025Article
- Persuasive Systems Design Trends in Coronary Heart Disease Management: Scoping Review of Randomized Controlled Trials.JMIR cardio · 2024Article
- Acceptability and concerns about innovative wearable health sensors in persons with and without chronic disease diagnosis.Internet interventions · 2024Article
- The Impact of Intervention Design on User Engagement in Digital Therapeutics Research: Factorial Experiment With a Mixed Methods Study.JMIR formative research · 2024Article
- Protocol for a co-design study for the development of a chronotherapeutic mobile health behaviour change intervention targeting light exposure among older adults.F1000Research · 2024Article
- A Two-Phased Pilot Study Evaluating the Feasibility and Acceptability of the Cognitively Enriched Walking Program "Take a Walk with Your Brain" for Older Adults.Journal of aging research · 2024Article
- A population-based investigation of participation rate and self-selection bias in momentary data capture and survey studies.Current psychology (New Brunswick, N.J.) · 2024Article
- Gamification to Improve Medication Adherence: A Mixed-method Usability Study for MedScrab.Journal of medical systems · 2023Article
- Iterative Design, Feasibility, and Preliminary Efficacy Testing for the Development of a Cooperative Card Game Intervention to Reduce Loneliness and Foster Social Connection.Games for health journal · 2023Article
- Incorporating Consumers' Needs in Nutrition Apps to Promote and Maintain Use: Mixed Methods Study.JMIR mHealth and uHealth · 2023Article
- The Use of Telehealth Among People Living With Dementia-Caregiver Dyads During the COVID-19 Pandemic: Scoping Review.Journal of medical Internet research · 2023Article
- Shedding light on participant selection bias in Ecological Momentary Assessment (EMA) studies: Findings from an internet panel study.PloS one · 2023Article
- Usability and Acceptability of a Palliative Care Mobile Intervention for Older Adults With Heart Failure and Caregivers: Observational Study.JMIR aging · 2022Article
- Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults.Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference · 2022Article
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Corrections and comments
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Authors and funding
2 authors.
Funding
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Abstract
backgroundWith the growing interest in mobile health (mHealth), behavioral medicine researchers are increasingly conducting intervention studies that use mobile technology (eg, to support healthy behavior change). Such studies' scientific premises are often sound, yet there is a dearth of implementational data on which to base mHealth research methodologies. Notably, mHealth approaches must be designed to be acceptable to research participants to support meaningful engagement, but little empirical data about design factors influencing acceptability in such studies exist.
objectiveThis study aims to evaluate the impact of two common design factors in mHealth intervention research-requiring multiple devices (eg, a study smartphone and wrist sensor) relative to requiring a single device and providing individually tailored feedback as opposed to generic content-on reported participant acceptability.
methodsA diverse US adult convenience sample (female: 104/255, 40.8%; White: 208/255, 81.6%; aged 18-74 years) was recruited to complete a web-based experiment. A 2×2 factorial design (number of devices×nature of feedback) was used. A learning module explaining the necessary concepts (eg, behavior change interventions, acceptability, and tailored content) was presented, followed by four vignettes (representing each factorial cell) that were presented to participants in a random order. The vignettes each described a hypothetical mHealth intervention study featuring different combinations of the two design factors (requiring a single device vs multiple devices and providing tailored vs generic content). Participants rated acceptability dimensions (interest, benefit, enjoyment, utility, confidence, difficulty, and overall likelihood of participating) for each study presented.
resultsReported interest, benefit, enjoyment, confidence in completing study requirements, and perceived utility were each significantly higher for studies featuring tailored (vs generic) content, and the overall estimate of the likelihood of participation was significantly higher. Ratings of interest, benefit, and perceived utility were significantly higher for studies requiring multiple devices (vs a single device); however, multiple device studies also had significantly lower ratings of confidence in completing study requirements, and participation was seen as more difficult and was associated with a lower estimated likelihood of participation. The two factors did not exhibit any evidence of statistical interactions in any of the outcomes tested.
conclusionsThe results suggest that potential research participants are sensitive to mHealth design factors. These mHealth intervention design factors may be important for initial perceptions of acceptability (in research or clinical settings). This, in turn, may be associated with participant (eg, self) selection processes, differential compliance with study or treatment processes, or retention over time.
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