ArticleFrontiers in psychology2021
Perception of Hong Kong Teenagers and Young Adults on Esports Participation: A Qualitative Study Using Theory of Planned Behavior.
Article in Frontiers in psychology, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.
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Who cites it
11 citing papers in PubMed.
- Can different exercise modalities improve esports performance? Study protocol for a 12-week three-arm randomized controlled trial.PloS one · 2026Trial
- Effect of Physical Exercise on Esports Performance in First-Person Shooter Gamers: A Six-Week Randomized Controlled Trial.Sports medicine - open · 2025Article
- Exploratory study of qualitative psychological factors influencing performance in esports.Frontiers in sports and active living · 2025Article
- Investigating viewer engagement in esports through motivation and attitudes toward metaverse and NFTs.Scientific reports · 2024Article
- Parental support in esports through the lens of the theory of planned behaviour.Frontiers in sports and active living · 2024Article
- Synergistic fields: Unveiling the potential win-win relationship between esports performance and traditional sports participation.PloS one · 2024Article
- Performance and physical activity. How playful activities implemented into training in Danish esports clubs influence players' performance experience.Frontiers in sports and active living · 2024Article
- Do Chinese viewers watch e-sports games for a different reason? Motivations, attitude, and team identification in predicting e-sports online spectatorship.Frontiers in psychology · 2023Article
- Article
- Subjective attitudes moderate the social connectedness in esports gaming during COVID-19 pandemic: A cross-sectional study.Frontiers in public health · 2022Article
- Assessing Esports Participation Intention: The Development and Psychometric Properties of the Theory of Planned Behavior-Based Esports Intention Questionnaire (TPB-Esport-Q).International journal of environmental research and public health · 2021Article
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4 authors.
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Abstract
Esports is a rapidly growing industry worldwide, and it is making significant inroads in Hong Kong as well. However, owing to debates regarding the distinction between Esports and video gaming and the potential negative effects of engaging in Esports, its development in Hong Kong is still in its infancy. Therefore, this qualitative study investigated the perceptions and attitudes of teenagers and young adults toward Esports development and engagement, using the theory of planned behavior. Twenty-five teenagers and young adults (male = 24, female =1) participated in this study, with their ages ranging from 15 to 29 years. Our results revealed the views of Hong Kong teenagers and young adults on the beneficial and deleterious outcomes (goal setting and achievement, physical health, socialization and teamwork, psychological benefits, academics and time distribution, physical strain, negative social image, and perception toward sport participation), subjective norms (parents, peers, teachers, and modeling effect), and barriers and facilitators (balance between academics and Esports, capability, career prospects and future reality, psychological benefits, and peer encouragement and support) of participating in Esports. Additionally, the results of this qualitative study may contribute toward a deeper understanding of Hong Kong Esports players to develop a theory of planned behavior construct for capturing the beliefs and perceptions of Hong Kong teenagers toward Esports.
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