ArticleSensors (Basel, Switzerland)2021
Identification of Video Game Addiction Using Heart-Rate Variability Parameters.
Article in Sensors (Basel, Switzerland), 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
8 citing papers in PubMed.
- Effect of Violent Video Games on Heart Rate Variability with Different Durations among Nonhabitual Young Adults: A Quasi-experimental Study.Annals of African medicine · 2026Article
- The tolerance-related psychology and dynamic activity in the peripheral nervous system of Internet gaming disorder during playing online games.Biomedical engineering online · 2025Article
- Harnessing Digital Phenotyping for Early Self-Detection of Psychological Distress.Healthcare (Basel, Switzerland) · 2025Article
- Article
- Altered Heart Rate Variability During Mobile Game Playing and Watching Self-Mobile Gaming in Individuals with Problematic Mobile Game Use: Implications for Cardiac Health.Psychology research and behavior management · 2024Article
- Neurobiological Link between Stress and Gaming: A Scoping Review.Journal of clinical medicine · 2023Article
- EEG Parameter Selection Reflecting the Characteristics of Internet Gaming Disorder While Playing League of Legends.Sensors (Basel, Switzerland) · 2023Article
- Special Issue "Emotion Intelligence Based on Smart Sensing".Sensors (Basel, Switzerland) · 2023Article
Corrections and comments
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Authors and funding
5 authors.
Funding
Abstract
The purpose of this study is to determine heart rate variability (HRV) parameters that can quantitatively characterize game addiction by using electrocardiograms (ECGs). 23 subjects were classified into two groups prior to the experiment, 11 game-addicted subjects, and 12 non-addicted subjects, using questionnaires (CIUS and IAT). Various HRV parameters were tested to identify the addicted subject. The subjects played the
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.