ArticleInternational journal of environmental research and public health2021
Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020.
Article in International journal of environmental research and public health, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers.
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Who cites it
19 citing papers in PubMed, 45 citations in OpenAlex.
- Treating Behavioral Addictions With Augmented Reality and Virtual Reality: Scoping Review.Interactive journal of medical research · 2026Review
- Changes in Internet Activities and Influencing Factors for Problematic Internet Use During the COVID-19 Pandemic in Korean Adolescents: Repeated Cross-Sectional Study.JMIR pediatrics and parenting · 2025Article
- Impulsivity and aggression as risk factors for internet gaming disorder among university students.Scientific reports · 2024Article
- Contextual adaptation of digital wellbeing interventions for young people: insights from a project in Saudi Arabia.Frontiers in psychiatry · 2024Article
- Efficacy of Methylphenidate for Internet Gaming Disorder and Internet Addiction in Patients with Attention-Deficit/Hyperactivity Disorder.Current pharmaceutical design · 2024Article
- Playing online videogames-more than just entertainment? A qualitative study of virtual social participation in persons with spinal cord injury.Frontiers in rehabilitation sciences · 2024Article
- Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression.Healthcare (Basel, Switzerland) · 2023Review
- The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry.Journal of medical Internet research · 2023Article
- Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review.Journal of behavioral addictions · 2023Article
- Sedentary Behaviour and Physical Activity Levels during Second Period of Lockdown in Chilean's Schoolchildren: How Bad Is It?Children (Basel, Switzerland) · 2023Article
- A Bibliometric Analysis of Research into Internet Gaming Disorders in Korea.International journal of environmental research and public health · 2023Review
- Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis.PLOS global public health · 2023Article
- Prevalence of Internet Gaming Disorder among Saudi Arabian university students: relationship with psychological distress.Heliyon · 2022Article
- Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?International journal of environmental research and public health · 2022Article
- Current Status of Internet Gaming Disorder (IGD) in Japan: New Lifestyle-Related Disease in Children and Adolescents.Journal of clinical medicine · 2022Review
- Internet Addiction.Life (Basel, Switzerland) · 2022Article
- The directionality of anxiety and gaming disorder: An exploratory analysis of longitudinal data from an Australian youth population.Frontiers in psychiatry · 2022Article
- A systematic review of the impact of COVID-19 on the game addiction of children and adolescents.Frontiers in psychiatry · 2022Review
- Latent Profile of Internet and Internet Game Usage Among South Korean Adolescents During the COVID-19 Pandemic.Frontiers in psychiatry · 2021Article
Corrections and comments
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Authors and funding
2 authors at 1 institution in 1 country.
Funding
Abstract
Since the outbreak of the COVID-19 pandemic, the heightened risk of school closures and mental disorders has made adolescents particularly vulnerable to developing internet gaming disorder (IGD). There have been reports of increased time spent playing games on the internet among adolescents during the pandemic, and the risk of developing IGD may be higher for adolescents in South Korea as the majority of them play games on the internet. However, to the best of our knowledge, no studies have examined the impact of the pandemic on adolescents' internet gaming behavior in South Korea. This study aimed to explore the different profiles of addictive internet gaming behavior among adolescents before and after the outbreak of the COVID-19 pandemic and examine how the pandemic influenced addictive internet gaming usage and time spent playing games on the internet. Nationally representative survey data from the Ministry of Gender Equality and Family with 3040 and 2906 responses from 2018 and 2020, respectively, were analyzed. Using seven factors of a maladaptive gaming usage scale (tolerance, withdrawal, excessive usage, control impairment, compulsive usage, neglecting daily activity, and gaming despite negative consequence), a four-profile model was selected in both 2018 and 2020 for latent profile analysis: 'casual' gamer, 'moderate' gamer, 'potential-risk' gamer and 'addictive' gamer. The results from the two-way ANCOVA showed significant interaction between the cohorts (2018 cohort vs. 2020 cohort) and the four profiles on addictive internet gaming usage (F = 119.747,
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.