ArticleFrontiers in neuroscience2021
Congruency of Information Rather Than Body Ownership Enhances Motor Performance in Highly Embodied Virtual Reality.
Article in Frontiers in neuroscience, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06400823 (Multimodal Platform Combining VR and TENS for Stroke Rehabilitation), which is not on this map. Cited by 11 papers.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Multimodal Platform Combining VR and TENS for Stroke Rehabilitation
Who cites it
11 citing papers in PubMed.
- A Multimodal Therapist-Supervised Robotic Gait-Training Platform with Phase-Synchronized Infrared Thermal Biofeedback: A Concept-Level Technical and Translational Healthcare Framework.Healthcare (Basel, Switzerland) · 2026Article
- Interoception, alexithymia, and motor congruency: Psychological drivers of body ownership in virtual reality.Perception · 2026Article
- Virtual, Augmented, and Mixed Reality for Motor Neurorehabilitation: Scoping Review Focused on the Role of Body Representation.JMIR XR and spatial computing · 2025Review
- The Role of Virtual Reality in Chronic Pain and Loneliness: Narrative Review.Journal of medical extended reality · 2025Review
- Immersive virtual reality for learning exoskeleton-like virtual walking: a feasibility study.Journal of neuroengineering and rehabilitation · 2024Article
- Enhancing stroke rehabilitation with whole-hand haptic rendering: development and clinical usability evaluation of a novel upper-limb rehabilitation device.Journal of neuroengineering and rehabilitation · 2024Article
- The Potential and Challenges of Virtual Reality as an Adjunctive Treatment of Depression Patients.Advances in experimental medicine and biology · 2024Review
- Sensorimotor Uncertainty of Immersive Virtual Reality Environments for People in Pain: Scoping Review.Brain sciences · 2023Article
- Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment.Virtual reality · 2023Article
- Verbal Suggestion Modulates the Sense of Ownership and Heat Pain Threshold During the "Injured" Rubber Hand Illusion.Frontiers in human neuroscience · 2022Article
- "Tricking the Brain" Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation.Frontiers in human neuroscience · 2021Article
Corrections and comments
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Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
In immersive virtual reality, the own body is often visually represented by an avatar. This may induce a feeling of body ownership over the virtual limbs. Importantly, body ownership and the motor system share neural correlates. Yet, evidence on the functionality of this neuroanatomical coupling is still inconclusive. Findings from previous studies may be confounded by the congruent vs. incongruent multisensory stimulation used to modulate body ownership. This study aimed to investigate the effect of body ownership and congruency of information on motor performance in immersive virtual reality. We aimed to modulate body ownership by providing congruent vs. incongruent visuo-tactile stimulation (i.e., participants felt a brush stroking their real fingers while seeing a virtual brush stroking the same vs. different virtual fingers). To control for congruency effects, unimodal stimulation conditions (i.e., only visual or tactile) with hypothesized low body ownership were included. Fifty healthy participants performed a decision-making (pressing a button as fast as possible) and a motor task (following a defined path). Body ownership was assessed subjectively with established questionnaires and objectively with galvanic skin response (GSR) when exposed to a virtual threat. Our results suggest that congruency of information may decrease reaction times and completion time of motor tasks in immersive virtual reality. Moreover, subjective body ownership is associated with faster reaction times, whereas its benefit on motor task performance needs further investigation. Therefore, it might be beneficial to provide congruent information in immersive virtual environments, especially during the training of motor tasks, e.g., in neurorehabilitation interventions.
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