Trial reportPloS one2021
How to improve technical and tactical actions of dominant and non-dominant players in children's football?
Trial report in PloS one, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
2 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Productivity Losses due to Health Problems Arising from COVID-19 Pandemic: A Systematic Review of Population-Level Studies Worldwide.Applied health economics and health policy · 2025Pooled it
- Impact of Modified Competition Formats on Physical Performance in Under-14 Female Volleyball Players: The Role of Biological Maturity.Sports (Basel, Switzerland) · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
As young football players develop important technical and tactical skills during competitive matches, this study investigated quantity and quality of technical and tactical actions in real game conditions in a 4v4 compared to the traditional 7v7 match format. In total, three matches of each format were played by 103 young football players (10.3±0.6 years) and video monitored for subsequent manual tagging of technical and tactical events. Based on the number of technical and tactical actions in the 7v7 matches, players were classified as dominant or non-dominant and changes in these subgroups were assessed during the 4v4 match format. The 4v4 match format significantly (P<0.001) increased total number of actions per player per minute compared to the 7v7 matches (5.59±1.44 and 2.78±0.73, respectively) and the number of successful (2.88±0.92 and 1.15±0.49, respectively) and unsuccessful (1.05±0.42 and 0.67±0.23, respectively) actions. Both dominant and non-dominant players increased their number of actions during the 4v4 compared to 7v7 match format. Despite a missing significant interaction effect, there was a larger percentage increase in number of actions for the non-dominant players (143%) compared to dominant players (72%) in 4v4. The 4v4 match format shows twice as many technical and tactical actions in real game conditions and, therefore, may improve players' skill development.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.