Evidence map›Paper›PMID 34291204›Full record

ArticleFrontiers in sports and active living2021

Playing

Craig E L Stark, Gregory D Clemenson, Ujwal Aluru, Nikki Hatamian, Shauna M Stark

Open access · goldAbstract read
In one paragraph

Article in Frontiers in sports and active living, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
0.9field-weighted citation impact, top 28% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 10 citations in OpenAlex.

  1. A compressed code for memory discrimination.bioRxiv : the preprint server for biology · 2025
    Article
  2. Article
  3. Article
  4. Review
  5. Article
  6. Sleep facilitates spatial memory but not navigation using the Minecraft Memory and Navigation task.Proceedings of the National Academy of Sciences of the United States of America · 2022
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 1 institution in 1 country.

Craig E L StarkDepartment of Neurobiology and Behavior, University of California, Irvine, Irvine, CA, United States.
Gregory D ClemensonDepartment of Neurobiology and Behavior, University of California, Irvine, Irvine, CA, United States.
Ujwal AluruDepartment of Neurobiology and Behavior, University of California, Irvine, Irvine, CA, United States.
Nikki HatamianDepartment of Neurobiology and Behavior, University of California, Irvine, Irvine, CA, United States.
Shauna M StarkDepartment of Neurobiology and Behavior, University of California, Irvine, Irvine, CA, United States.
University of California, Irvine · US

Funding

UC Irvine Alzheimer's Disease Research Center Induced Pluripotent Stem Cell CoreP50AG016573 · NIA · UNIVERSITY OF CALIFORNIA-IRVINE · PI LAFERLA, FRANK M · 2000 to 2019
$37.0M
University of California Health Participation in the National COVID Cohort Collaborative (N3C)UL1TR001414 · NCATS · UNIVERSITY OF CALIFORNIA-IRVINE · PI COOPER, DAN M, VILAIN, ERIC J. · 2015 to 2023
$35.1M
The Alzheimer's Disease Research Center at the University of California, IrvineP30AG066519 · NIA · UNIVERSITY OF CALIFORNIA-IRVINE · PI Crystal M. Glover · 2020 to 2026
$27.9M
Videogame-based environmental enrichment training for altercations in hippocampal function and memory in middle-aged adultsR21AG056145 · NIA · UNIVERSITY OF CALIFORNIA-IRVINE · PI STARK, CRAIG E · 2017 to 2018
$425k
NCATS NIH HHS UL1 TR001414NIA NIH HHS P30 AG066519NIA NIH HHS P50 AG016573NIA NIH HHS R21 AG056145
6 · The paper itself

Abstract

Concerns are often raised about the impact that playing video games may have on cognition and behavior, whether gameplay is intense and protracted as with competitive Esports or whether it is more casual gameplay. Work in our lab and others, however, has shown that at least some classes of games can improve memory function. In particular, playing immersive 3D games that provide rich experiences and novelty improve memory on tasks that rely upon the hippocampus in effects that mirror the effects of "environmental enrichment" in numerous rodent studies. Our goal in the present study was to determine whether even modest amounts of gameplay (~30 min/day for 4 weeks) would result in improved memory performance in middle-aged adults. Not only is this demographic potentially highly receptive to gaming (they make up a significant portion of Esports viewers and of game players), but interventions in middle age may be a prime time for reducing later age-related cognitive decline. Here, we found that the benefits in middle age paralleled effects previously observed in young adults as playing

Indexed as

Esportshippocampusmemorymiddle agevideo game

Identifiers

PMID34291204
PMCPMC8287053
OpenAlexW3185654331

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.