Evidence map›Paper›PMID 34269794›Full record

ArticleJournal of vision2021

How do visual skills relate to action video game performance?

Aline F Cretenoud, Arthur Barakat, Alain Milliet, Oh-Hyeon Choung, Marco Bertamini, Christophe Constantin, Michael H Herzog

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in Journal of vision, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06848114 (The Effect of Posture and Scapular Position on Performance Parameters in E-sport Players), which is not on this map. Cited by 5 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 2 pooled it
3.0field-weighted citation impact, top 9% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06848114 completednot on this mapstarted 2023, after this paper: background citation

The Effect of Posture and Scapular Position on Performance Parameters in E-sport Players

Typeobservational_patient_registrySponsorÖmer BayrakRan2023 to 2024Enrolled27ConditionsScapular Dyskinesis, Shoulder Proprioception, Reaction Time, Physical Activity
3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 2 syntheses or guidelines pooled it, 15 citations in OpenAlex.

  1. Pooled it
  2. Pooled it
  3. Article
  4. Phenomenology, Quantity, and Numerosity.Journal of Intelligence · 2023
    Article
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 4 institutions in 4 countries.

Aline F CretenoudLaboratory of Psychophysics, Brain Mind Institute, Ecole Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland.
Arthur BarakatLaboratory of Psychophysics, Brain Mind Institute, Ecole Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland.
Alain MillietLogitech Europe S.A., Innovation Park EPFL, Lausanne, Switzerland.
Oh-Hyeon ChoungLaboratory of Psychophysics, Brain Mind Institute, Ecole Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland.
Marco BertaminiDepartment of Psychological Sciences, University of Liverpool, Liverpool, UK.
Christophe ConstantinLogitech Europe S.A., Innovation Park EPFL, Lausanne, Switzerland.
Michael H HerzogLaboratory of Psychophysics, Brain Mind Institute, Ecole Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland.
École Polytechnique Fédérale de Lausanne · CHHerzog College · ILLogitech (Switzerland) · CHUniversity of Liverpool · GB

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

It has been claimed that video gamers possess increased perceptual and cognitive skills compared to non-video gamers. Here, we examined to which extent gaming performance in CS:GO (Counter-Strike: Global Offensive) correlates with visual performance. We tested 94 players ranging from beginners to experts with a battery of visual paradigms, such as visual acuity and contrast detection. In addition, we assessed performance in specific gaming skills, such as shooting and tracking, and administered personality traits. All measures together explained about 70% of the variance of the players' rank. In particular, regression models showed that a few visual abilities, such as visual acuity in the periphery and the susceptibility to the Honeycomb illusion, were strongly associated with the players' rank. Although the causality of the effect remains unknown, our results show that high-rank players perform better in certain visual skills compared to low-rank players.

Indexed as

IllusionsVideo GamesHumansVisual Acuity

Identifiers

PMID34269794
PMCPMC8297421
OpenAlexW3178001793

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.