Evidence map›Paper›PMID 34259122›Full record

ReviewMedical education online2021

Augmented reality in medical education: students' experiences and learning outcomes.

Poshmaal Dhar, Tetyana Rocks, Rasika M Samarasinghe, Garth Stephenson, Craig Smith

Registry-linked trialOpen access · goldAbstract readReview
In one paragraph

Review in Medical education online, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07732959 (Effectiveness of Augmented Reality-Based Education on Public Knowledge, Attitudes, Behaviors, and Acceptance of Hospital Fire Safety), which is not on this map. Cited by 84 papers, 8 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
84citing papers in PubMed, 8 pooled it
18.8field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07732959 nacompletednot on this mapstarted 2022, after this paper: background citation

Effectiveness of Augmented Reality-Based Education on Public Knowledge, Attitudes, Behaviors, and Acceptance of Hospital Fire Safety

TypeinterventionalSponsorChou Yun JyuanRan2022 to 2022Enrolled153ConditionsHospital Fire Safety PreparednessArmsAugmented Reality Fire-Safety Education, Traditional Fire-Safety Education
3 · Its place in the literature

Who cites it

84 citing papers in PubMed, 8 syntheses or guidelines pooled it, 295 citations in OpenAlex.

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  4. Mixed Reality in Clinical Settings for Pediatric Patients and Their Families: A Literature Review.International journal of environmental research and public health · 2024
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24 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 1 institution in 1 country.

Poshmaal DharInstitute for Innovation in Mental and Physical Health and Clinical Translation, School of Medicine, Faculty of Health, Deakin University, Geelong, Australia.
Tetyana RocksInstitute for Innovation in Mental and Physical Health and Clinical Translation, Food and Mood Centre, School of Medicine, Faculty of Health, Deakin University, Geelong, Australia.
Rasika M SamarasingheInstitute for Innovation in Mental and Physical Health and Clinical Translation, School of Medicine, Faculty of Health, Deakin University, Geelong, Australia.
Garth StephensonInstitute for Innovation in Mental and Physical Health and Clinical Translation, School of Medicine, Faculty of Health, Deakin University, Geelong, Australia.
Craig SmithInstitute for Innovation in Mental and Physical Health and Clinical Translation, School of Medicine, Faculty of Health, Deakin University, Geelong, Australia.ORCID https://orcid.org/0000-0002-2894-2433
Deakin University · AU

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Augmented reality (AR) is a relatively new technology that allows for digitally generated three-dimensional representations to be integrated with real environmental stimuli. AR can make use of smart phones, tablets, or other devices to achieve a highly stimulating learning environment and hands-on immersive experience. The use of AR in industry is becoming widespread with applications being developed for use not just for entertainment and gaming but also healthcare, retail and marketing, education, military, travel and tourism, automotive industry, manufacturing, architecture, and engineering. Due to the distinct learning advantages that AR offers, such as remote learning and interactive simulations, AR-based teaching programs are also increasingly being adopted within medical schools across the world. These advantages are further highlighted by the current COVID-19 pandemic, which has caused an even greater shift towards online learning. In this review, we investigate the use of AR in medical training/education and its effect on students' experiences and learning outcomes. This includes the main goals of AR-based learning, such as to simplify the delivery and enhance the comprehension of complex information. We also describe how AR can enhance the experiences of medical students, by improving knowledge and understanding, practical skills and social skills. These concepts are discussed within the context of specific AR medical training programs, such as HoloHuman, OculAR SIM, and HoloPatient. Finally, we discuss the challenges of AR in learning and teaching and propose future directions for the use of this technology in medical education.

Indexed as

Augmented RealityClinical CompetenceComputer-Assisted InstructionCOVID-19Education, DistanceEducation, Medical, UndergraduateHumansLearningSchools, MedicalStudents, MedicalAugmented realityeducation technologylearning outcomesmedical educationonline learning

Identifiers

PMID34259122
PMCPMC8281102
OpenAlexW3181566864

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.