Evidence map›Paper›PMID 34255655›Full record

ArticleJMIR serious games2021

The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study.

Dominique Jaccard, Laurent Suppan, Eric Sanchez, Audrey Huguenin, Maxence Laurent

Abstract read
In one paragraph

Article in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 1 synthesis or guideline pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Dominique JaccardMedia Engineering Institute, University of Applied Sciences Western Switzerland, Yverdon, Switzerland.ORCID https://orcid.org/0000-0002-4037-2322
Laurent SuppanDivision of Emergency Medicine, Department of Anesthesiology, Clinical Pharmacology, Intensive Care and Emergency Medicine, University of Geneva Hospitals and Faculty of Medicine, Geneva, Switzerland.ORCID https://orcid.org/0000-0001-6989-6421
Eric SanchezTechnologies de Formation et Apprentissage, Educational Technologies, Faculty of Psychology and Educational Sciences, University of Geneva, Geneva, Switzerland.ORCID https://orcid.org/0000-0002-3819-6681
Audrey HugueninMedia Engineering Institute, University of Applied Sciences Western Switzerland, Yverdon, Switzerland.ORCID https://orcid.org/0000-0001-6850-6241
Maxence LaurentMedia Engineering Institute, University of Applied Sciences Western Switzerland, Yverdon, Switzerland.ORCID https://orcid.org/0000-0003-0257-3489

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundSerious games are increasingly used at all levels of education. However, research shows that serious games do not always fulfill all the targeted pedagogical objectives. Designing efficient and engaging serious games is a difficult and multidisciplinary process that requires a collaborative approach. Many design frameworks have been described, most of which are dedicated to the development of specific types of serious games and take the collaborative dimension into account only to a limited extent.

objectiveOur aim was to create a generic serious game design framework that could be adapted to all kinds of serious games and implemented in a collaborative web platform.

methodsWe combined the results of a literature review with our experience in serious game design and development to determine the basic building blocks of a collaborative design framework. We then organized these building blocks into categories and determined the features that a generic design framework should include. Finally, based on the paradigm of complex systems and systemic modelling, we created the co.LAB generic design framework and specifications to allow its implementation in a collaborative web platform.

resultsBased on a total of 10 existing design methodologies or frameworks, 23 building blocks were identified and represent the foundation of the co.LAB framework. These blocks were organized into 5 categories: "context and objectives," "game design," "mechanics," "learning design," and "assessment." The arrangement by categories provides a structure that can be visualized in multiple and complementary ways. The classical view links game and learning design while other views offer project, systemic, and process visualizations. For the implementation of the co.LAB framework in a web platform, we propose to convert the building blocks into "cards." Each card would constitute a collaborative working space for the design of the corresponding block. To make the framework adaptive, cards could be added, adapted, or removed according to the kind of serious game intended. Enhancing the visualization of relationships between cards should support a systemic implementation of the framework.

conclusionsBy offering a structured view of the fundamental design elements required to create serious games, the co.LAB framework can facilitate the design and development of such games by virtue of a collaborative, adaptive, and systemic approach. The different visualizations of the building blocks should allow for a shared understanding and a consistent approach throughout the design and development process. The implementation of the co.LAB framework in a collaborative web platform should now be performed and its actual usability and effectiveness tested.

Indexed as

collaborative designcollaborative web platformdesigndesign frameworkeducational gamemethodologyserious gamesimulation game

Identifiers

PMID34255655
PMCPMC8285743

What OpenQuestion holds

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LicenceCC BY
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.