Evidence map›Paper›PMID 34255228›Full record

ArticleApplied psychophysiology and biofeedback2021

Computer Gaming and Physiological Changes in the Brain: An Insight from QEEG Complexity Analysis.

Zahrasadat Hosseini, Roya Delpazirian, Hossein Lanjanian, Mona Salarifar, Peyman Hassani-Abharian

Open access · bronzeAbstract read
In one paragraph

Article in Applied psychophysiology and biofeedback, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
0.5field-weighted citation impact, top 41% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 10 citations in OpenAlex.

  1. Verify the effects of esports on cognitive skill: focusing on decision making.BMC sports science, medicine & rehabilitation · 2025
    Article
  2. Article
  3. Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 3 institutions in 1 country.

Zahrasadat HosseiniInstitute for Cognitive Science Studies, Tehran, Iran.
Roya DelpazirianInstitute for Cognitive Science Studies, Tehran, Iran.
Hossein LanjanianCellular and Molecular Endocrine Research Center, Research Institute for Endocrine Sciences, Shahid Beheshti University of Medical Sciences, Tehran, Iran. H.Lanjanian@ut.ac.ir.ORCID 0000-0003-4284-6592
Mona SalarifarDepartment of Management and Marketing, Semnan Branch, Islamic Azad University, Semnan, Iran.
Peyman Hassani-AbharianInstitute for Cognitive Science Studies, Tehran, Iran. abharian@iricss.org.
Institute for Cognitive Science Studies · IRIslamic Azad University Semnan · IRResearch Institute for Endocrine Sciences · IR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

To compare the pattern of brain waves in video game addicts and normal individuals, a case-control study was carried out on both. Thirty participants were recruited from 14 to 20 years old males from two gaming centers. Twenty healthy participants were gathered from different schools in Tehran using the available sampling method. The QEEG data collection was performed in three states: closed-eye and open-eye states, and during a working memory task. As expected, the power ratios did not show a significant difference between the two groups. Regarding our interest in the complexity of signals, we used the Higuchi algorithm as the feature extractor to provide the input materials for the multilayer perceptron classifier. The results showed that the model had at least a 95% precision rate in classifying the addicts and healthy controls in all three types of tasks. Moreover, significant differences in the Higuchi Fractal Dimension of a few EEG channels have been observed. This study confirms the importance of brain wave complexity in QEEG data analysis and assesses the correlation between EEG-complexity and gaming disorder. Moreover, feature extraction by Higuchi algorithm can render support vector machine classification of the brain waves of addicts and healthy controls more accurate.

Indexed as

Video GamesAdolescentAdultBrainCase-Control StudiesComputersElectroencephalographyHumansIranMaleSystems AnalysisYoung AdultAdolescentBrain wave complexityFeatures selectionHiguchi fractal dimensionMachine learningVideo gaming addiction

Identifiers

PMID34255228
PMCPMC8275640
OpenAlexW3179719203

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.