ArticlePloS one2021
Electronic media use and symptoms of depression among adolescents in Norway.
Article in PloS one, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
10 citing papers in PubMed.
- Social media use, gaming and quality of life among adolescents in Norway: results from the Young-HUNT study.Health and quality of life outcomes · 2025Article
- Adolescence then and now: a qualitative study on older adults' perceptions of adolescence and factors influencing mental health in adolescents today.BMC public health · 2025Article
- Profiling adolescent participation in wildlife activities and its implications on mental health: evidence from the Young-HUNT study in Norway.Frontiers in public health · 2025Article
- Exploring the relationship between media use and depressive symptoms among gender diverse youth: findings of the Mental Health Days Study.Child and adolescent psychiatry and mental health · 2024Article
- Differential Associations of Total and Context-Specific Sedentary Time with Depressive Symptoms Among Adolescents: Results from Ireland's CSPPA Study.International journal of behavioral medicine · 2023Observational
- Social Media Use and Depression in Adolescents: A Scoping Review.Behavioral sciences (Basel, Switzerland) · 2023Article
- Article
- Students' Mental Health, Well-Being, and Loneliness during the COVID-19 Pandemic: A Cross-National Study.Healthcare (Basel, Switzerland) · 2022Article
- Negative social media-related experiences and lower general self-efficacy are associated with depressive symptoms in adolescents.Frontiers in public health · 2022Article
- Approach to the child with fatigue: A focus for the general pediatrician.Frontiers in pediatrics · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThe purpose of this study was to examine the association between electronic media use, including use of social media and gaming, and symptoms of depression, and whether gender or having friends moderated these associations.
methodsThis study was based on self-reported cross-sectional data from the Ungdata survey, conducted in 2018 by the Norwegian Social Research (NOVA) Institute in cooperation with seven regional drug and alcohol competence centres. The target group comprised 12,353 15-16 years old adolescents. Binominal logistic regression was used to analyse the association between electronic media use and symptoms of depression.
resultsThe odds of having symptoms of depression were higher for those who used social media more than 3 hours per day (OR: 1.60, 95% CI: 1.43-1.80), compared to those who used social media 3 hours or less per day. Additionally, the odds of having symptoms of depression was higher for those who used more than 3 hours on gaming per day (OR: 1.57, 95% CI: 1.36-1.80), compared to those who used 3 hours and less on gaming per day after adjustment for potential confounders. There were no interaction effects between social media and gaming use with symptoms of depression. Neither were the associations between social media use and gaming with symptoms of depression moderated by gender or having friends.
conclusionsThe odds of having symptoms of depression were significantly higher for adolescents with a more frequent use of electronic media.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.