ArticleMedical & biological engineering & computing2021
Assessment of mental fatigue and stress on electronic sport players with data fusion.
Article in Medical & biological engineering & computing, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers, 1 of them a synthesis that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
14 citing papers in PubMed, 1 synthesis or guideline pooled it, 33 citations in OpenAlex.
- Combining EEG and eye-tracking for cognitive and physiological states monitoring: a systematic review.Frontiers in neuroergonomics · 2025Pooled it
- Behavioral and psychosocial correlates of awake bruxism behaviors in esports athletes: a cross-sectional study.Scientific reports · 2026Article
- As Critical as the Score in the E-Sports World: The Effect of Stress on Eating Behavior.Food science & nutrition · 2026Article
- Assessment of the Psycho-Emotional State Induced by Open-Skill Sport Activity: An Electroencephalography-Based Study.Sensors (Basel, Switzerland) · 2026Article
- The acute effects of esports on heart rate variability: a systematic review and meta-analysis.Frontiers in physiology · 2026Article
- Mental fatigue in football: methodology and experimental protocol.Frontiers in sports and active living · 2026Article
- Effects of Competitive Exergaming-Based Esports on Older Adults in Hong Kong: Nonrandomized Controlled Pilot Study.JMIR serious games · 2025Article
- Quantifying Mental Stress Using Cardiovascular Responses: A Scoping Review.Sensors (Basel, Switzerland) · 2025Article
- Recent Progress in Biosensors for Depression Monitoring-Advancing Personalized Treatment.Biosensors · 2024Review
- Assessment of visual fatigue in SSVEP-based brain-computer interface: a comprehensive study.Medical & biological engineering & computing · 2024Article
- How Much Energy Do E'Athletes Use during Gameplay? Quantifying Energy Expenditure and Heart Rate Variability Within E'Athletes.Sports medicine - open · 2024Article
- Psychological changes in athletes infected with Omicron after return to training: fatigue, sleep, and mood.PeerJ · 2023Article
- Esports for Seniors: Acute Effects of Esports Gaming in the Community on the Emotional State and Heart Rate among Japanese Older Adults.International journal of environmental research and public health · 2022Article
- Exercise fatigue diagnosis method based on short-time Fourier transform and convolutional neural network.Frontiers in physiology · 2022Article
Corrections and comments
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Authors and funding
5 authors at 2 institutions in 1 country.
Funding
Abstract
Stress and mental fatigue are in existence constantly in daily life, and decrease our productivity while performing our daily routines. The purpose of this study was to analyze the states of stress and mental fatigue using data fusion while e-sport activity. In the study, ten volunteers performed e-sport duty which required both physical and mental effort and skills for 2 min. Volunteers' electroencephalogram (EEG), galvanic skin response (GSR), heart rate variability (HRV), and eye tracking data were obtained before and during game and then were analyzed. In addition, the effects of e-sports were evaluated with visual analogue scale and d2 attention tests. The d2 tests are performed after the game, and the game has a positive effect on attention and concentration. EEG from the frontal region indicates that the game is partly caused by stress and mental fatigue. HRV analysis showed that the sympathetic and vagal activities created by e-sports on people are different. By evaluating HRV and GSR together, it was seen that the emotional processes of the participants were stressed in some and excited in others. Data fusion can serve a variety of purposes such as determining the effect of e-sports activity on the person and the appropriate game type.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.