ArticleInternational journal of environmental research and public health2021
Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.
Article in International journal of environmental research and public health, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers.
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Who cites it
24 citing papers in PubMed.
- Resource-strengthening training for adolescents with problematic gaming (Res@t-A): Results from an exploratory single-arm pre-post-follow-up intervention study.Journal of behavioral addictions · 2026Article
- Dose-Response Association Between Parental Gaming Time and Internet Gaming Disorder of Adolescents and Parents: A Longitudinal Dyadic Study.Psychology research and behavior management · 2026Article
- Psychometric Properties of the Video Game Experiences Questionnaire (CERV), Problematic Use of Video Games and the Link with the Use of Mobile Devices in Mexican Children.International journal of environmental research and public health · 2025Article
- A Comparison of Gaming Behavior between Teens and Preteens and its Association with Depression, Anxiety, Stress, and Academic Performance in Children.Clinical practice and epidemiology in mental health : CP & EMH · 2025Article
- Review
- Exploring the association between online gaming addiction and academic performance among the school-going adolescents in Bangladesh: A cross-sectional study.Health science reports · 2024Article
- 'I tried to take my phone off my daughter, and i got hit in the face': a qualitative study of parents' challenges with adolescents' screen use and a toolbox of their tips.BMC public health · 2024Article
- Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression.Healthcare (Basel, Switzerland) · 2023Review
- The impact of the COVID-19 pandemic on children's occupations.Hong Kong journal of occupational therapy : HKJOT · 2023Review
- The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry.Journal of medical Internet research · 2023Article
- Relations between Video Game Engagement and Social Development in Children: The Mediating Role of Executive Function and Age-Related Moderation.Behavioral sciences (Basel, Switzerland) · 2023Article
- Parental gambling frequency and adolescent gambling: A cross-sectional path model involving adolescents and parents.PloS one · 2023Article
- Article
- Food insecurity and eating habits of Lebanese children aged 5-11 years during the COVID-19 pandemic and the socioeconomic crisis: a national study.BMC public health · 2022Article
- A Multi-Analysis of Children and Adolescents' Video Gaming Addiction with the AHP and TOPSIS Methods.International journal of environmental research and public health · 2022Article
- Resource-Strengthening Training for Parents of Adolescents with Problematic Gaming (Res@t-P): A Clinical Pilot Study.International journal of environmental research and public health · 2022Article
- Changes and correlates of screen time in adults and children during the COVID-19 pandemic: A systematic review and meta-analysis.EClinicalMedicine · 2022Article
- Changes in the Mental Health of Children and Adolescents during the COVID-19 Lockdown: Associated Factors and Life Conditions.International journal of environmental research and public health · 2022Article
- A systematic review of the impact of COVID-19 on the game addiction of children and adolescents.Frontiers in psychiatry · 2022Review
- Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy.Frontiers in psychology · 2022Review
Corrections and comments
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Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
It is mainly children and adolescents who are involved in video gaming. The lockdown caused by the COVID-19 pandemic may have further increased their use of video games and, consequently, the risk of gaming disorder (GD) symptoms. However, currently, we do not have exhaustive knowledge of this issue. To fill this gap, the current study aims to analyze video gaming habits in children and adolescents during the lockdown, starting in March 2020 in Italy, the first European country affected by the pandemic. Specifically, we aim to understand how variables related to parents-for instance, knowledge of their offspring's life, the monitoring of their video gaming habits, and parental use of video games-are related to their offspring's time spent on video games and GD symptoms. A web-based survey involving parents (
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