ArticleInternational journal of environmental research and public health2021
Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?-A Mixed Methods Approach.
Article in International journal of environmental research and public health, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 58 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
58 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Internet gaming disorder, attention deficit hyperactivity disorder and learning in adults: a systematic review.Frontiers in psychiatry · 2025Pooled it
- Problematic Media Use among Children up to the Age of 10: A Systematic Literature Review.International journal of environmental research and public health · 2023Pooled it
- Is there an association between dietary fiber intake, screen time, and physical activity among students aged 14 to 17 years?-a cross-sectional study.Translational pediatrics · 2026Article
- Trends and Gender Differences in Gambling with Money between 2018 and 2021: A Population-Based Study among 60,331 Spanish Adolescents.Journal of gambling studies · 2026Article
- What Drives Girlfriends' Bedtimes? Experimental Effects of Social Technology Use and the Role of Friendship and Personality.Journal of sleep research · 2026Article
- Digital Media Use and Psychosocial Health among Adolescent Boys and Young Men.Current psychiatry reports · 2026Review
- Parental perspectives on children's screen use: Exploring impact, challenges, and support needs - A qualitative study.Journal of public health research · 2026Article
- Digital media use among school-aged dual language learners in Chinese American families: Links to socioecological factors and children's oral language proficiencies.Developmental psychology · 2026Article
- Longitudinal associations of traditional and cyberbullying victimization with perceived stress in adolescents: findings from the STARS cohort.BMC public health · 2026Article
- How Long Is Too Long? Effects of Mobile Game Duration on Stress and Cognitive Function by Gender.International journal of exercise science · 2026Article
- Students' acceptance of digital media in physical education-a cross-sectional study.Frontiers in sports and active living · 2026Article
- Measuring screen time among adolescents: test-retest reliability of HBSC questionnaire items across two countries.BMC public health · 2025Article
- Adolescent screen time, anxiety/depression, and alcohol/e-cigarette use: evidence from the ABCD study.BMC public health · 2025Article
- Lifestyle Behavior Patterns During the Transition From Adolescence to Emerging Adulthood: Associations With Mental Health and Wellbeing.Emerging adulthood (Print) · 2025Article
- Playing video games in community spaces and adolescent loneliness: a cross-sectional study.Child and adolescent psychiatry and mental health · 2025Article
- Postpandemic After-School Activities Among Youths in Australia.JAMA network open · 2025Article
- Social media use, gaming and quality of life among adolescents in Norway: results from the Young-HUNT study.Health and quality of life outcomes · 2025Article
- Body image perception and dieting among "screenagers" in Poland.International journal of occupational medicine and environmental health · 2025Article
- Longitudinal associations between gaming and academic motivation during middle childhood.Psychological medicine · 2025Article
- What's About Adolescent Online Gamers' Mental Health? Psychological and Cortisol-Stress-System Outcomes in Childhood and Adolescence: A Prospective Longitudinal Case-Control Study.Health science reports · 2025Article
Corrections and comments
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Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Gaming is widespread among adolescents and has typically been viewed as an activity for boys. There are however a growing number of female gamers and we need to learn more about how gender affects gaming. The aim of this study is to both quantify gaming among Norwegian adolescents and explore how gender differences are perceived. A mixed method approach was used to capture gaming experiences among boys and girls. Survey data (
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.