ArticleInsights into imaging2021
A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life.
Article in Insights into imaging, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
18 citing papers in PubMed, 1 synthesis or guideline pooled it.
- A call for improving of musculoskeletal education on physical medicine and rehabilitation studies: a systematic review with meta-analysis.BMC medical education · 2024Pooled it
- Simulation-Based Learning in Oral Radiology: Students' Perceptions of Training in Intraoral Radiographic Techniques Across Two Dental Institutes.Journal of dental education · 2026Article
- Incorporating virtual reality in undergraduate internal medicine education: a scoping review of current evidence and implementation strategies.BMC medical education · 2026Article
- Applications and Challenges of Virtual Reality in Medical Sciences Education: A Systematic Review.Journal of advances in medical education & professionalism · 2026Review
- MOOC-virtual simulation integration enhances surgical clinical skills: a quasi-experimental study.Medical education online · 2025Article
- Article
- Gamified Learning in a Virtual World for Undergraduate Emergency Radiology Education: Quasi-Experimental Study.JMIR medical education · 2025Article
- Problem-based learning in radiology achieves similar results in classroom and metaverse settings.Insights into imaging · 2025Article
- A Scoping Review of Quasi-experimental Studies on Simulation-Based Learning in Medical Education: Trends and Insights from the Last Decade.Medical journal of the Islamic Republic of Iran · 2025Review
- Expectation and Needs of Medical Students Towards the Implementation of Virtual Simulation in Learning Rational Use of Medicine.Journal of advances in medical education & professionalism · 2024Article
- Investigating the impact of virtual simulation experiment and massive open online course (MOOC) on medical students' wound debridement training: a quasi-experimental study.BMC medical education · 2024Article
- The Second Life Metaverse and Its Usefulness in Medical Education After a Quarter of a Century.Journal of medical Internet research · 2024Review
- Review
- The status of virtual simulation experiments in medical education in China: based on the national virtual simulation experiment teaching Center (iLAB-X).Medical education online · 2023Article
- Radiography education in 2022 and beyond - Writing the history of the present: A narrative review.Radiography (London, England : 1995) · 2023Review
- Training Scientific Communication Skills on Medical Imaging within the Virtual World Second Life: Perception of Biomedical Engineering Students.International journal of environmental research and public health · 2023Article
- Virtual Simulation in Undergraduate Medical Education: A Scoping Review of Recent Practice.Frontiers in medicine · 2022Article
- A Review of the Use of Virtual Reality for Teaching Radiology in Conjunction With Anatomy.Cureus · 2021Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
Abstract
backgroundA multi-user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post-exposure tests and course grades.
methodsThe game consisted of six weekly stages, dedicated to thoracic, abdominal, and musculoskeletal radiological anatomy and semiology. Participants had several days a week to review self-guided radiology educational content and then complete individual multiple-choice tests and solve team tasks to progress through the game's ranking. Additionally, they completed a cognitive load test, a questionnaire about the experience and a post-exposure knowledge test.
resultsFifty-two students organised into 13 teams participated in the game and assessed different aspects of the experience with a mean score ≥ 7.8 on a 10-point scale, highlighting the participation of the teacher (9.3 ± 1.1), the educational contents (8.8 ± 1.4) and the usefulness for their education (8.7 ± 1.4). Participants obtained better post-exposure test results (p < 0.007) and better course grades (p < 0.021) than non-participants did.
conclusionA multi-user game adapted to team competition to learn radiology in Second Life was very positively perceived by third-year medical students, who highly valued its content, organisation, and usefulness for their training. Most of the participants agreed that they had collaborated as a team and that playing in competitive environments helps them learn better. The best post-exposure and academic results compared to non-participating students indicate the potential impact of the game on learning.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.