Evidence map›Paper›PMID 34185165›Full record

ArticleInsights into imaging2021

A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life.

Teodoro Rudolphi-Solero, Alberto Jimenez-Zayas, Rocio Lorenzo-Alvarez, Dolores Domínguez-Pinos, Miguel Jose Ruiz-Gomez, Francisco Sendra-Portero

Abstract read
In one paragraph

Article in Insights into imaging, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
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  4. Applications and Challenges of Virtual Reality in Medical Sciences Education: A Systematic Review.Journal of advances in medical education & professionalism · 2026
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Teodoro Rudolphi-SoleroDepartment of Nuclear Medicine, University Hospital Virgen de Las Nieves, Granada, Spain.
Alberto Jimenez-ZayasDepartment of Radiology and Physical Medicine, School of Medicine, University of Málaga, Málaga, Spain.
Rocio Lorenzo-AlvarezDepartment of Emergency and Critical Care, Hospital de La Serranía, Ronda, Spain.
Dolores Domínguez-PinosDepartment of Radiology and Physical Medicine, School of Medicine, University of Málaga, Málaga, Spain.
Miguel Jose Ruiz-GomezDepartment of Radiology and Physical Medicine, School of Medicine, University of Málaga, Málaga, Spain.
Francisco Sendra-PorteroDepartment of Radiology and Physical Medicine, School of Medicine, University of Málaga, Málaga, Spain. sendra@uma.es.ORCID http://orcid.org/0000-0001-9535-9806

Funding

The Innovative Education Projects of the University of Malaga #PIE17-113 and #PIE19-217
6 · The paper itself

Abstract

backgroundA multi-user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post-exposure tests and course grades.

methodsThe game consisted of six weekly stages, dedicated to thoracic, abdominal, and musculoskeletal radiological anatomy and semiology. Participants had several days a week to review self-guided radiology educational content and then complete individual multiple-choice tests and solve team tasks to progress through the game's ranking. Additionally, they completed a cognitive load test, a questionnaire about the experience and a post-exposure knowledge test.

resultsFifty-two students organised into 13 teams participated in the game and assessed different aspects of the experience with a mean score ≥ 7.8 on a 10-point scale, highlighting the participation of the teacher (9.3 ± 1.1), the educational contents (8.8 ± 1.4) and the usefulness for their education (8.7 ± 1.4). Participants obtained better post-exposure test results (p < 0.007) and better course grades (p < 0.021) than non-participants did.

conclusionA multi-user game adapted to team competition to learn radiology in Second Life was very positively perceived by third-year medical students, who highly valued its content, organisation, and usefulness for their training. Most of the participants agreed that they had collaborated as a team and that playing in competitive environments helps them learn better. The best post-exposure and academic results compared to non-participating students indicate the potential impact of the game on learning.

Indexed as

Game-based learningMedical educationMedical studentsRadiologyVirtual worlds

Identifiers

PMID34185165
PMCPMC8241985

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.