Evidence map›Paper›PMID 34152420›Full record

Trial reportJAMA network open2021

Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain Among Pediatric Patients: A Randomized Clinical Trial.

Henry Xiang, Jiabin Shen, Krista K Wheeler, Jeremy Patterson, Kimberly Lever, Megan Armstrong, Junxin Shi, Rajan K Thakkar, Jonathan I Groner, Dana Noffsinger and 2 more

4 registry-linked trialsOpen access · goldAbstract readRandomized Controlled Trial
In one paragraph

Trial report in JAMA network open, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 4 registered trials, which are not on this map. Cited by 57 papers, 5 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
57citing papers in PubMed, 5 pooled it
31.7field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT04544631 nacompletednot on this map

Active and Passive Virtual Reality Distraction for Pain Management During Pediatric Burn Dressing Changes

TypeinterventionalSponsorNationwide Children's HospitalRan2016 to 2019Enrolled90ConditionsPain, BurnsArmsVirtual reality game as adjunctive pain management tool
NCT06160518 nacompletednot on this mapstarted 2023, after this paper: background citation

Technology and Children's Health: Effect of Virtual Reality on Pain and Clinical Outcomes During Hydrotherapy for Children With Burn

TypeinterventionalSponsorMatrouh UniversityRan2023 to 2023Enrolled60ConditionsBurn, HydrotherapyArmsVirtual reality
NCT07599826 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

Active vs. Passive Virtual Reality for Reducing Pain and Anxiety During Office-based ENT Procedures

TypeinterventionalSponsorCedars-Sinai Medical CenterRan2026 to 2027Enrolled132ConditionsPain, Anxiety, Chronic Rhinosinusitis (CRS), Nasal ObstructionArmsPassive virtual reality headset or goggles, Active virtual reality headset or goggles
NCT07752680 nacompletednot on this mapstarted 2025, after this paper: background citation

The Effect of Virtual Reality Headset Use on Pain, Comfort, and Psychosocial Symptoms in Children Undergoing Hypospadias Surgery: A Randomized Controlled Trial.

TypeinterventionalSponsorIstanbul Medipol University HospitalRan2025 to 2026Enrolled62ConditionsPain, Comfort, Psychosocial SymptomsArmsVirtual reality headset, routine clinical practice
3 · Its place in the literature

Who cites it

57 citing papers in PubMed, 5 syntheses or guidelines pooled it, 131 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors at 3 institutions in 1 country.

Henry XiangCenter for Pediatric Trauma Research, Nationwide Children's Hospital, Columbus, Ohio.
Jiabin ShenDepartment of Psychology, University of Massachusetts, Lowell.
Krista K WheelerCenter for Pediatric Trauma Research, Nationwide Children's Hospital, Columbus, Ohio.
Jeremy PattersonResearch Information Solutions and Innovation, Nationwide Children's Hospital, Columbus, Ohio.
Kimberly LeverCenter for Pediatric Trauma Research, Nationwide Children's Hospital, Columbus, Ohio.
Megan ArmstrongCenter for Pediatric Trauma Research, Nationwide Children's Hospital, Columbus, Ohio.
Junxin ShiCenter for Pediatric Trauma Research, Nationwide Children's Hospital, Columbus, Ohio.
Rajan K ThakkarCenter for Pediatric Trauma Research, Nationwide Children's Hospital, Columbus, Ohio.
Jonathan I GronerCenter for Pediatric Trauma Research, Nationwide Children's Hospital, Columbus, Ohio.
Dana NoffsingerCenter for Pediatric Trauma Research, Nationwide Children's Hospital, Columbus, Ohio.
Sheila A GilesCenter for Pediatric Trauma Research, Nationwide Children's Hospital, Columbus, Ohio.
Renata B FabiaCenter for Pediatric Trauma Research, Nationwide Children's Hospital, Columbus, Ohio.
Nationwide Children's Hospital · USThe Ohio State University · USUniversity of Massachusetts Lowell · US

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Importance: It is unknown whether smartphone-based virtual reality (VR) games are effective in reducing pain among pediatric patients in real-world burn clinics. Objective: To evaluate the efficacy of a smartphone VR game on dressing pain among pediatric patients with burns. Design, Setting, and Participants: This randomized clinical trial included children aged 6 to 17 years who seen in the outpatient clinic of a large American Burn Association-verified pediatric burn center and level I pediatric trauma center between December 30, 2016, and January 23, 2019. Speaking English as their primary language was an inclusion criterion. Intention-to-treat data analyses were conducted from December 2019 to March 2020. Interventions: Active VR participants played a VR game; passive VR participants were immersed in the same VR environment without interactions. Both groups were compared with a standard care group. One researcher administered VR and observed pain while another researcher administered a posttrial survey that measured the child's perceived pain and VR experience. Nurses were asked to report the clinical utility. Main Outcomes and Measures: Patients self-reported pain using a visual analog scale (VAS; range, 0-100). A researcher observed patient pain based on the Face, Legs, Activity, Cry, and Consolability-Revised (FLACC-R) scale. Nurses were asked to report VR helpfulness (range, 0-100; higher scores indicate more helpful) and ease of use (range, 0-100; higher scores indicate easier to use). Results: A total of 90 children (45 [50%] girls, mean age, 11.3 years [95% CI, 10.6-12.0 years]; 51 [57%] White children) participated. Most children had second-degree burns (81 [90%]). Participants in the active VR group had significantly lower reported overall pain (VAS score, 24.9 [95% CI, 12.2-37.6]) compared with participants in the standard care control group (VAS score, 47.1 [95% CI, 32.1-62.2]; P = .02). The active VR group also had a lower worst pain score (VAS score, 27.4 [95% CI, 14.7-40.1]) than both the passive VR group (VAS score, 47.9 [95% CI, 31.8-63.9]; P = .04) and the standard care group (VAS score, 48.8 [95% CI, 31.1-64.4]; P = .03). Simulator sickness scores (range, 0-60; lower scores indicate less sickness) were similar for active VR (19.3 [95% CI, 17.5-21.1]) and passive VR groups (19.5 [95% CI, 17.6-21.5]). Nurses also reported that the VR games could be easily implemented in clinics (helpfulness, active VR: 84.2; 95% CI, 74.5-93.8; passive VR: 76.9; 95% CI, 65.2-88.7; ease of use, active VR: 94.8, 95% CI, 91.8-97.8; passive VR: 96.0, 95% CI, 92.9-99.1). Conclusions and Relevance: In this study, a smartphone VR game was effective in reducing patient self-reported pain during burn dressing changes, suggesting that VR may be an effective method for managing pediatric burn pain. Trial Registration: ClinicalTrials.gov Identifier: NCT04544631.

Indexed as

Practice Guidelines as TopicVirtual RealityAdolescentBurnsChildFemaleHumansMalePain ManagementPediatricsSmartphoneSurveys and Questionnaires

Identifiers

PMID34152420
PMCPMC8218073
OpenAlexW3175000297

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.