ArticleOptica2020
Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective.
Article in Optica, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 48 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
48 citing papers in PubMed, 435 citations in OpenAlex.
- Mesh-represented and learning-empowered hologram synthesis for full 3D holographic displays.Nature communications · 2026Article
- Holographic Projection Display Enlargement via Polarization-Grating Beam Steering with Fast-Response Liquid Crystal Pi-Cells.ACS photonics · 2026Article
- Super-resolution image projection over an extended depth of field using a diffractive decoder.Light, science & applications · 2026Article
- Photorealistic 3D Holographic Display with Natural Defocus Effect.Nature communications · 2026Article
- Ultra-efficient physical field computing by complex-valued network quantization.Nature communications · 2026Article
- Sub-1-volt, reconfigurable Gires-Tournois resonators for full-coloured monopixel array.Light, science & applications · 2026Article
- Dual-Wavelength Metalens Design for Compact LWIR and MWIR Imaging Systems.Sensors (Basel, Switzerland) · 2026Article
- GHz dynamic holographic VCSEL chip via current-addressed modes multiplexing.Nature communications · 2026Article
- Meta-optics redefines microdisplay: monolithic color LCoS without polarization dependency.Nature communications · 2025Article
- High-capacity multiview display with large viewing angle via orbital angular momentum-encoded nanograting arrays.Nanophotonics (Berlin, Germany) · 2025Article
- Piezoelectrically actuated silicon-nitride-based high-speed spatial light modulator.Nature communications · 2025Article
- Large Depth-of-Field, Large Eyebox, and Wide Field-of-View Freeform-Holographic Augmented Reality Near-Eye Display.Advanced science (Weinheim, Baden-Wurttemberg, Germany) · 2025Article
- Multi-depth switching by triple wavefront modulation of quarter-waveplate geometric phase lenses for vergence-accommodation-matching extended reality.Light, science & applications · 2025Article
- Meta-Optics for Optical Engineering of Next-Generation AR/VR Near-Eye Displays.Micromachines · 2025Review
- Propagation-adaptive 4K computer-generated holography using physics-constrained spatial and Fourier neural operator.Nature communications · 2025Article
- A hyperfine-transition-referenced vector spectrum analyzer for visible-light integrated photonics.Nature communications · 2025Article
- Design and fabrication of a low-cost liquid optical waveguide for augmented reality.Communications engineering · 2025Article
- Review
- Spatial incoherence-driven optical reconstruction of holograms with observer shift-invariance.Light, science & applications · 2025Article
- Wide-angle color holographic near eye display with full bandwidth frequency multiplexing.Scientific reports · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors at 3 institutions in 2 countries.
Funding
Abstract
Wearable near-eye displays for virtual and augmented reality (VR/AR) have seen enormous growth in recent years. While researchers are exploiting a plethora of techniques to create life-like three-dimensional (3D) objects, there is a lack of awareness of the role of human perception in guiding the hardware development. An ultimate VR/AR headset must integrate the display, sensors, and processors in a compact enclosure that people can comfortably wear for a long time while allowing a superior immersion experience and user-friendly human-computer interaction. Compared with other 3D displays, the holographic display has unique advantages in providing natural depth cues and correcting eye aberrations. Therefore, it holds great promise to be the enabling technology for next-generation VR/AR devices. In this review, we survey the recent progress in holographic near-eye displays from the human-centric perspective.
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.