Evidence map›Paper›PMID 34124522›Full record

ArticleAEM education and training2021

Feeling the flow with a serious game workshop: GridlockED as Medical Education 2 study (GAME2 study).

Stephen J Hale, Sonja Wakeling, Anuja Bhalerao, Janatani Balakumaran, Simon Huang, Shawn Mondoux, J Bruce Blain, Teresa M Chan

Abstract read
In one paragraph

Article in AEM education and training, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Article
  5. Article
  6. Article
  7. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Stephen J HaleRoyal College of Physicians and Surgeons of Canada Emergency Medicine Residency Training Program University of Manitoba Winnipeg Manitoba Canada.ORCID https://orcid.org/0000-0002-8762-6297
Sonja WakelingRoyal College of Physicians and Surgeons of Canada Emergency Medicine Residency Training Program McMaster University Hamilton Ontario Canada.ORCID https://orcid.org/0000-0001-9013-8633
Anuja BhaleraoCanadian College of Family Physicians Residency Training Program Queen's University Kingston Ontario Canada.ORCID https://orcid.org/0000-0001-7561-9906
Janatani BalakumaranRoyal College of Physicians and Surgeons of Canada Emergency Medicine Residency Training Program McMaster University Hamilton Ontario Canada.ORCID https://orcid.org/0000-0002-0964-3614
Simon HuangRoyal College of Physicians and Surgeons of Canada Emergency Medicine Residency Training Program Dalhousie University Halifax Nova Scotia Canada.
Shawn MondouxDivision of Emergency Medicine Department of Medicine McMaster University Hamilton Ontario Canada.ORCID https://orcid.org/0000-0002-6752-3485
J Bruce BlainSchool of Management George Brown College Toronto Ontario Canada.ORCID https://orcid.org/0000-0001-8010-2004
Teresa M ChanProgram for Faculty Development Faculty of Health Sciences McMaster University Hamilton Ontario Canada.ORCID https://orcid.org/0000-0001-6104-462X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

objectiveGridlockED gameplay workshops were delivered in Canada. This project investigated workshop attendees' experiences, seeking to identify learning points to inform improvement of the workshop.

methodsGridlockED sessions were held through 2018 and 2019. Workshops targeted medical trainees. After a standardized video, learners played for approximately 90 minutes. Learners completed a postgameplay survey with 7-point Likert scale questions about their experience.

resultsSeventy-two participants responded to our survey (41 medical students, 13 physician assistant students, 12 emergency medicine residents, and six faculty members). Trainees rated GridlockED as both enjoyable and a meaningful educational experience, with a mean (±SD) rating of 6.53 (±0.96) of 7 for enjoyment and 6.17 (±1.13) for education. Attendees identified teamwork and communication (49%) as the most helpful learning domain, with patient flow (43%) being second and basics of how the ED worked (31%) being third. The respondents self-identified top areas of learning as resource management (38.9%), improved understanding of various provider roles in the ED (33%), and improved communication skills (33%).

conclusionMedical learners identified GridlockED to be an educational and enjoyable learning experience. Attendees reported that playing this serious game assisted with learning about health systems and communication.

Indexed as

medical educationprogram evaluationserious games

Identifiers

PMID34124522
PMCPMC8171742

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.