ArticleScientific reports2021
Brain training using cognitive apps can improve cognitive performance and processing speed in older adults.
Article in Scientific reports, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 30 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
30 citing papers in PubMed, 1 synthesis or guideline pooled it, 73 citations in OpenAlex.
- Cognitive Training During Midlife: A Systematic Review and Meta-Analysis.Neuropsychology review · 2025Pooled it
- Practice makes perfect, but to what end? Computerised brain training has limited cognitive benefits in healthy ageing.Psychological research · 2025Trial
- Efficacy and Neural Mechanisms of Mindfulness Meditation Among Adults With Internet Gaming Disorder: A Randomized Clinical Trial.JAMA network open · 2024Trial
- Exergame and cognitive training for preventing falls in community-dwelling older people: a randomized controlled trial.Nature medicine · 2024Trial
- Effects of an Eight-Week Psychomotor Processing Speed Program on Physical and Cognitive Abilities in Community-Dwelling Older Adults.Perceptual and motor skills · 2026Article
- Processing speed moderates the relationship between age and crystallized intelligence and influences the indirect effect of age on verbal working memory in middle-aged and older adults.Frontiers in aging neuroscience · 2026Article
- User Engagement With and Perceived Impact of a Digital Cognitive Training App on Cognition, Daily Functioning, and Mental Fitness: Secondary Analysis of Cross-Sectional Survey Data.JMIR formative research · 2025Article
- Article
- VR Cognitive-based Intervention for Enhancing Cognitive Functions and Well-being in Older Adults with Mild Cognitive Impairment: Behavioral and EEG Evidence.Psychosocial intervention · 2025Article
- A randomised controlled pilot trial protocol for patient led cognitive gamified training during haemodialysis.Scientific reports · 2024Article
- Mobile Application Applied for Cognitive Rehabilitation: A Systematic Review.Life (Basel, Switzerland) · 2024Review
- Cognitive Training with Older Adults Using Smartphone and Web-Based Applications: A Scoping Review.The journal of prevention of Alzheimer's disease · 2024Article
- Aging with board games: fostering well-being in the older population.Frontiers in psychology · 2024Article
- Cognitive outcomes of the at-home brain balance program.Frontiers in child and adolescent psychiatry · 2024Article
- Mobile applications for cognitive training: Content analysis and quality review.Internet interventions · 2023Article
- The potential competency outcome of vigorous brain training game in the elderly: A systematic review.Health science reports · 2023Article
- The feasibility and acceptability of an app-based cognitive strategy training programme for older people.Pilot and feasibility studies · 2023Article
- Healthcare professionals' perception of using a web-based reminiscence therapy to support person with dementia during the COVID-19 pandemic.Aging clinical and experimental research · 2023Article
- Current Technology Developments Can Improve the Quality of Research and Level of Evidence for Rehabilitation Interventions: A Narrative Review.Sensors (Basel, Switzerland) · 2023Review
- Efficacy of smartphone application-based multi-domain cognitive training in older adults without dementia.Frontiers in aging neuroscience · 2023Article
Corrections and comments
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Authors and funding
4 authors at 3 institutions in 2 countries.
Funding
Abstract
Managing age-related decrease of cognitive function is an important public health challenge, especially in the context of the global aging of the population. Over the last years several Cognitive Mobile Games (CMG) have been developed to train and challenge the brain. However, currently the level of evidence supporting the benefits of using CMG in real-life use is limited in older adults, especially at a late age. In this study we analyzed game scores and the processing speed obtained over the course of 100 sessions in 12,000 subjects aged 60 to over 80 years. Users who trained with the games improved regardless of age in terms of scores and processing speed throughout the 100 sessions, suggesting that old and very old adults can improve their cognitive performance using CMG in real-life use.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.