ArticleScientific reports2021
Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people.
Article in Scientific reports, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07374640 (Virtual Reality and Biofeedback for Adolescents With Chronic Dizziness), which is not on this map. Cited by 32 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Virtual Reality and Biofeedback for Adolescents With Chronic Dizziness
Who cites it
32 citing papers in PubMed, 1 synthesis or guideline pooled it, 87 citations in OpenAlex.
- Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review.Journal of rehabilitation medicine · 2025Pooled it
- Feasibility of In-Home Virtual Reality for Chronic Pain in Sickle Cell Disease.Pain management nursing : official journal of the American Society of Pain Management Nurses · 2024Trial
- Watching a movie or listening to music is effective in managing perioperative anxiety and pain: a randomised controlled trial.Knee surgery, sports traumatology, arthroscopy : official journal of the ESSKA · 2023Trial
- Eye Tracking-Based Evaluation of Auditory Spatial Attention in a Virtual Auditory Environment: Protocol for Development of a New Approach and Preliminary Validation.JMIR research protocols · 2026Article
- A systematic review on mindfulness-based immersive interventions in depressive disorders.Npj mental health research · 2026Review
- A Study on Autonomous Driving Motion Sickness from the Perspective of Multimodal Human Signals.Sensors (Basel, Switzerland) · 2026Article
- "Your Digital Doctor Will Now See You": A Narrative Review of VR and AI Technology in Chronic Illness Management.Healthcare (Basel, Switzerland) · 2026Review
- Translating behavioral interventions into virtual reality: theFrontiers in digital health · 2026Article
- A preliminary comparison of bellringer performance across three visual modalities for the assessment of anatomy knowledge.Anatomical sciences education · 2026Article
- New Virtual Reality Educational Tool for Evaluating Dental Mirror Technique Skills: A Pilot Study.Dentistry journal · 2025Article
- Tinnitus management by improving resilience using exposure in virtual reality: a scoping review.European archives of oto-rhino-laryngology : official journal of the European Federation of Oto-Rhino-Laryngological Societies (EUFOS) : affiliated with the German Society for Oto-Rhino-Laryngology - Head and Neck Surgery · 2025Article
- Assessment of Spatial Presence Experiences and Symptoms of Cybersickness in Dynamic and Static Virtual Environments.Journal of clinical medicine · 2025Article
- Usability and Tolerability of Virtual Reality-Based Cognitive Stimulation in Healthy Elderly Volunteers-A Feasibility Clinical Trial.Games for health journal · 2025Article
- The Impact of Virtual Reality Content Characteristics on Cybersickness and Head Movement Patterns.Sensors (Basel, Switzerland) · 2025Article
- Initial Recommendations for Virtual Reality in Mental Health Care from the American Medical Extended Reality Association.Journal of medical extended reality · 2025Article
- Preregistered test of whether a virtual nose reduces cybersickness.Cognitive research: principles and implications · 2024Article
- SAFEvR MentalVeRse.app: Development of a Free Immersive Virtual Reality Exposure Therapy for Acrophobia and Claustrophobia.Brain sciences · 2024Article
- *SMARTSIM* A multicenter prospective randomized trial of 3D virtual reality versus traditional patient simulation.Journal of the American College of Emergency Physicians open · 2024Article
- Using iVR to deliver optimal psychotherapy experience-current perspectives on VRET for acrophobia.Frontiers in psychology · 2024Article
- Nature-based virtual reality intervention to manage stress in family caregivers of allogeneic hematopoietic stem cell transplant recipients: a two-phase pilot study protocol.Frontiers in psychiatry · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors at 5 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The use of virtual reality (VR) in the treatment of psychiatric disorders is increasing, and cybersickness has emerged as an important obstacle to overcome. However, the clinical factors affecting cybersickness are still not well understood. In this study, we investigated clinical predictors and adaptation effect of cybersickness during VR application in highly stressed people. Eighty-three healthy adult participants with high stress level were recruited. At baseline, we conducted psychiatric, ophthalmologic, and otologic evaluations and extracted physiological parameters. We divided the participants into two groups according to the order of exposure to VR videos with different degrees of shaking and repetitively administered the Simulator Sickness Questionnaire (SSQ) and the Fast Motion sickness Scale (FMS). There was no significant difference in changes in the SSQ or the FMS between groups. The 40-59 years age group showed a greater increase in FMS compared to the 19-39 years age group. Smoking was negatively associated with cybersickness, and a high Positive Affect and Negative Affect Schedule score was positively associated with cybersickness. In conclusion, changing the intensity of shaking in VR did not affect cybersickness. While smoking was a protective factor, more expression of affect was a risk factor for cybersickness.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.