ArticleJournal of gambling studies2022
Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample.
Article in Journal of gambling studies, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers.
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Who cites it
12 citing papers in PubMed.
- Psychological mechanisms in video game monetization: A typology of contemporary strategies beyond loot boxes.Journal of behavioral addictions · 2026Review
- Impulsivity, Cognitive Distortions, and Problem Gambling Among Spanish Adults Who Gamble: Exploring the Moderating Role of Gambling Self-Efficacy.European journal of investigation in health, psychology and education · 2026Article
- Heavy spenders in digital games: expenditure disparities and associations between microtransactions, gaming disorder and gambling disorder among adolescents.Frontiers in public health · 2026Article
- Social communities in gacha gaming and adolescent problem gambling risk: a mixed methods study.Frontiers in psychiatry · 2026Article
- Engagement in New Gambling Practices and its Association with Gambling Disorder, Impulsivity, and Cognitive Distortions: Findings from a Nationally Representative Sample of Spanish Gamblers.Journal of gambling studies · 2025Article
- Social context in the development of problematic gaming habits: a narrative exploration.Discover mental health · 2025Article
- Associations between Marketing Exposure, In-game Purchases, Problem Gaming, Simulated Gambling, and Psychological Distress among Adolescents.Journal of gambling studies · 2025Article
- Identity formation and mental health challenges among marginalized Chinese international students in online communities.Frontiers in psychiatry · 2025Article
- How gacha gaming and life quality shape problem gambling risk: insights from a cross-sectional study using Hong Kong-based online survey of young adults.Frontiers in psychiatry · 2025Article
- 'I Can Tell You It's a Bit of a Gamble': A Qualitative Analysis of How People Who Engage in Gaming and Gambling Understand a Link Between These Two Behaviours.Journal of gambling studies · 2024Article
- Simulated Gambling: An Explorative Study Based on a Representative Survey.Journal of gambling studies · 2024Article
- Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective.International journal of environmental research and public health · 2022Article
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Pay-to-Win gaming describes a common type of video game design in which players can pay to advance in the game. The frequency and value of payments is unlimited, and payments are linked to players' competitiveness or progress in the game, which can potentially facilitate problematic behavioral patterns, similar to those known from gambling. Our analyses focus on assessing similarities and differences between Pay-to-Win and different forms of gambling. Based on a survey among 46,136 German adult internet users, this study presents the demographic and socio-economic profile of (1) Pay-to-Win gamers who make purchases in such games, (2) heavy users who conduct daily payments, and (3) gamers who are also gamblers. Motives for making payments were assessed and participation, frequency and spending in gambling by Pay-to-Win gamers are presented. To assess the similarity of Pay-to-Win gaming and gambling, we tested whether Pay-to-Win participation, frequency of payments and problematic gaming behavior are predictors for gambling and cross-tested the opposite effects of gambling on Pay-to-Win. We find that Pay-to-Win gamers are a distinct consumer group with considerable attraction to gambling. High engagement and problematic behavior in one game form affects (over)involvement in the other. Common ground for Pay-to-Win gaming and gambling is the facilitation of recurring payments.
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Registered trials
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