ArticleProceedings of the SIGCHI conference on human factors in computing systems. CHI Conference2021
Prototyping for Social Wellbeing with Early Social Media Users: Belonging, Experimentation, and Self-Care.
Article in Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
6 citing papers in PubMed.
- Hikikomori tendencies and belongingness in Turkish university students: the roles of online social comfort, interpersonal sensitivity, and hopelessness.BMC psychology · 2026Article
- The use of co-design with young people for digital mental health support development: A systematic review.Internet interventions · 2025Review
- Social Well-being predictors and affecting factors among Iranian adolescent school girls: a cluster Cross-sectional study.BMC public health · 2025Article
- Fear of missing out, social media influencers, and the social, psychological and financial wellbeing of young consumers.PloS one · 2025Article
- The role of parents, other adults, peers and informal learning communities in shaping positive social media use in adolesent girls.Information and learning science · 2022Article
- Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design Workshop.Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
Abstract
Many 10-14 year olds are at the early stages of using social media, habits they develop on popular platforms can have lasting effects on their socio-emotional wellbeing. We led a remote innovation workshop with 23 middle schoolers on digital wellbeing, identity exploration, and computational concepts related to social computing. This workshop was a unique opportunity to reflect on emergent habits, discuss them with peers, and imagine oneself as an ICT innovator. Resulting themes related to participants' social wellbeing online included a) sense of belonging to communities of interest, friends, and family, b) self-care and social support strategies involving managing risks, control, and empathy, and c) experimentation while building self-confidence and bravely exploring audience reactions. Participants iteratively designed and tested a sandbox social network website, resulting in Social Sketch. Reflecting on our study, we describe the process for conceptualizing Social Sketch, and challenges in social media innovation with teenagers.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.