ArticleDigital health
Perspectives of older adults with chronic disease on the use of wearable technology and video games for physical activity.
Article in Digital health. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers, 2 of them syntheses that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
13 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Barriers to and Facilitators of Digital Health Technology Adoption Among Older Adults With Chronic Diseases: Updated Systematic Review.JMIR aging · 2025Pooled it
- Barriers and facilitators to health technology adoption by older adults with chronic diseases: an integrative systematic review.BMC public health · 2024Pooled it
- An Age-Adapted Co-Design Methodology for Community Health Research Involving Older Adults With Type 2 Diabetes.Health expectations : an international journal of public participation in health care and health policy · 2026Article
- Experiences of technology for increasing physical activity of older adults: a qualitative systematic review and meta-synthesis.European review of aging and physical activity : official journal of the European Group for Research into Elderly and Physical Activity · 2025Review
- Perspectives of Older Adults on Assistive Technology: Qualitative Study.JMIR human factors · 2025Article
- Wearable Technology in the Management of Chronic Diseases: A Growing Concern.Chronic diseases and translational medicine · 2025Article
- The Impact of Gamified Interventions on the Management of Chronic Obstructive Pulmonary Disease: Systematic Literature Review.JMIR serious games · 2025Review
- Wearable Devices in Elderly Chronic Disease Management: A Qualitative Study of Barriers and Facilitators.Journal of nursing management · 2025Article
- The acceptability of wearable technology for long-term respiratory disease: A cross-sectional survey.Heliyon · 2024Article
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- The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review.JMIR serious games · 2023Article
- Benefits of a Wearable Activity Tracker with Safety Features for Older Adults: An Intervention Study.International journal of environmental research and public health · 2022Article
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThere is increasing interest in technology to deliver physical rehabilitation and allow clinicians to monitor progress. Examples include wearable activity trackers and active video games (AVGs), where physical activity is required to play the game. However, few studies have explored what may influence the effectiveness of these as technology-based physical activity interventions in older adults with chronic diseases.
objectiveThis study aimed to explore: 1) perceptions about wearable physical activity trackers; 2) perceptions about using technology to share physical activity information with clinicians; 3) barriers and motivators to playing games, including AVGs for rehabilitation.
methodsQualitative study based on semi-structured interviews with older adults (
resultsWearable activity trackers were perceived as useful to quantify activity, facilitate goal-setting, visualize long-term improvements and provide reminders. Participants generally wished to share data with their clinicians to gain greater accountability, receive useful feedback and improve the quality of clinical care. Participants were motivated to play games (including AVGs) by seeking fun, social interaction and health benefits. Some felt that AVGs were of no benefit or were too difficult. Competition was both a motivator and a barrier.
conclusionsThe findings of the present study seek to inform the design of technology to encourage physical activity in older adults with chronic diseases.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.